• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 366 367 368 369 370 … 547 Next »
Vigilante ID Revision

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Vigilante ID Revision
Offline reavengitair
08-21-2009, 11:49 PM,
#31
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

But isn't renzu more Kusari? Kinda like the kus explorer?
  Reply  
Offline MarvinCZ
08-22-2009, 12:04 AM, (This post was last modified: 08-22-2009, 12:10 AM by MarvinCZ.)
#32
Member
Posts: 1,312
Threads: 12
Joined: May 2008

The ID shouldn't make the Vigilante more allied with the house police/military. They shouldn't be too fond of civilians taking "law" in their own hands (while actually ignoring the laws). They always have the chance of tolerating them if their current activities happen to be desirable, but not in general.

Edit:
Take a look at this for inspiration: The Keene Act & YOU
  Reply  
Offline JakeSG
08-22-2009, 12:38 AM,
#33
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

Yeah, I realise that, Marvin, and I assume that others do too. It's just that the current ID is so damn dictative when it comes to relations. Not to mention that in the end, vigilantes are simply Freelancers/Mercs who kill for their ideals rather than for money. Bit of a double standard for the lawfuls, actually.

Agreed that after somebody has been proven to be a vigilante, i.e. it has been proven that they pick fights with unlawfuls they should not be treated too cuddly, especially by the more professional militiaries, but until that point all the law knows about them is that they're civilians rich enough to afford their own ships, again just like Freelancers.

For the Core.
  Reply  
Offline Thexare
08-22-2009, 03:34 AM,
#34
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

' Wrote:That prevents the whole 'pvp loadout' thing.
This should be where Nighthawk comes in and says the Roc's overpowered.

The Roc and Eagle are better than most of the ships on my proposed list, really. Raven's Talon could be an issue, but in-RP, if a pirate can get it and it's made by the IMG, why couldn't a vigilante?

The Marauder's infocard... I've said it too many times. Read it sometime.

The Crow's infocard says nothing about who makes it or who can buy it, so I assume "completely generic".

There's nothing saying which company makes the Tiger Shark, only that it's made in Rheinland.

The Virage is built by the Zoners for the primary purpose of selling to other people. Considering the Zoners, I don't think they particularly care who those "other people" are.

The Havoc was originally made as a military bomber, but Ageira decided to go after more profits. I'd say it's at least a candidate for consideration.

Most of the freighters don't specify who makes them, and they're considered "house civilian" for the purposes of the equipment chart - which even the local pirates can somehow get. So once again, I question why vigilantes shouldn't be able to get them.

Quote:The ID shouldn't make the Vigilante more allied with the house police/military. They shouldn't be too fond of civilians taking "law" in their own hands (while actually ignoring the laws). They always have the chance of tolerating them if their current activities happen to be desirable, but not in general.

Yeah, not too fond of it. That's why I haven't suggested allowing them to ally against all criminals. But let's say Mon'Star decides to pay you a little friendly visit, and there's some vigilante bombers nearby. Are you going to refuse their help because they're breaking the law, or are you going to take whatever help you can get against a homicidal maniac? Which, I hasten to add, is not something just applied to Mon'Star; in-character, I'd think that all houses paint their friendly neighborhood terrorist faction as psychopathic killers.
Reply  
Offline Elsdragon
08-22-2009, 03:39 AM,
#35
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

SO that means the XA are phscopathic killers?
WOOT.

Anyway.....SOunds good

No longer a slave to the man!
  Reply  
Offline Thexare
08-22-2009, 04:03 AM,
#36
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

' Wrote:SO that means the XA are phscopathic killers?
WOOT.
Maybe they are, maybe they aren't - but the Liberty government probably does everything it can to make them look like they are.
Reply  
Offline darthbeck
08-22-2009, 04:07 AM,
#37
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

vary true. the liberty goverment does everything they can to make the xenos look bad.

and to stay on topic, i do think the omegas restriction should be removed.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline JakeSG
08-22-2009, 04:34 AM, (This post was last modified: 08-22-2009, 04:41 AM by JakeSG.)
#38
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

The Liberty Lawfuls dislike the Outcasts/Hackers/Rogues a lot more than the Xeno. After all, the Xeno don't slaughter innocents. I find it odd that the Vigilantes would be allowed to ally with the lawfuls against the Xeno, but not the aforementioned criminals, especially when the lawfuls themselves ally with the Xeno against them :/

There's also rumours saying the LPI like the Xeno because they beat up other criminals.

For the Core.
  Reply  
Offline Thexare
08-22-2009, 04:39 AM, (This post was last modified: 08-22-2009, 04:40 AM by Thexare.)
#39
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

' Wrote:The Liberty Lawfuls dislike the Outcasts/Hackers/Rogues a lot more than the Xeno. After all, the Xeno don't slaughter innocents. I find it odd that the Vigilantes would be allowed to ally with the lawfuls against the Xeno, but not the aforementioned criminals, especially when the lawfuls themselves ally with the Xeno against them :/
Maybe we can add the Outcasts (and logically the Corsairs, considering Bretonia's issues with them), but I seem to recall a rumor on one of the battleships saying that the Hackers and Rogues were considered purely the LPI's problem, the Navy only dealing with the Xenos and Outcasts - which would indicate that Liberty considers the Xenos more of a threat than the Rogues and Hackers.

My specific list in that particular line wasn't exactly complete, that's one of the main things I want to refine.
Reply  
Offline JakeSG
08-22-2009, 06:15 AM, (This post was last modified: 08-22-2009, 06:15 AM by JakeSG.)
#40
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

Well personally, I'd think that vigilantes were more aligned with the police than the militaries anyway.

I'd guess that they were more concerned about Xeno/Outcast because Rogues and Hackers are closer to pirates, and Outcasts and Xeno display more terroristic attitudes.

For the Core.
  Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode