' Wrote:This should be where Nighthawk comes in and says the Roc's overpowered.
If you insist....
Just kidding. Don't want to derail this thread, cause it's got a good point to it. I think the present restrictions on the Vigilante ID were to prevent it from becoming the BHG of 4.85. Flying my vigilante, as much as it displeases me to be flying an ugly civilian ship, I haven't felt the restrictions are too strict. But the ID prevents us from growing as a faction, establishing relations and such. I never liked the Vigilante ID when it first came out, because it did scream PvP whore, but Jakes vigilante idea is pretty good. At this point, our diplomacy is being held back by our IDs. We'd be better off flying with Freelancer IDs and pursuing the same role...
' Wrote:Seriously. We should start a vigilante faction with all these vigilantes running around.
We did. It's unofficial at the moment, we call ourselves the voice of the people and we're a bunch of nutters. We're dedicated to removing Outcasts and Cardamine from Liberty, and any other groups we consider to be a threat to Liberty. Such as the Deaths, and maybe the LRF in the future. We don't fight Xenos, because they're people of Liberty too, and Rogues/Hackers are low on our priority list. If we catch them, we kill them, but we don't hunt them.
' Wrote:I still, in the end, do not get the point of the Vigilante Id.
Someone explain?
A vigilante is a civilian who tries to take the law into their own hands. It's usually advised against by Police, and in some cases may even be against the law to do so. The FL ID does have many advantages over it... including getting excluded from the insane amount of metagaming Vigilantes get. But the purpose of a Vigilante is different to that of a Freelancer, a Freelancer does thigns for money, a vigilante does things for justice.
In some countries, there are groups of 'vigilante' who are considered to be more of a neighbourhood watch program, y'know? That wiki page is fairly accurate on what, exactly, a vigilante is.