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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Freelancer ship development

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Freelancer ship development
Offline McNeo
03-29-2007, 02:16 PM,
#41
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

That is very impressive Legionation:).

Your manufacturing high quality models all the time and i like the winged version of this ship alot.

Looks like im going to have to set aside some funds to buy all these new ships:P

Keep it up:cool:
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Offline Panzer
03-29-2007, 10:41 PM,
#42
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Reeally nice ship. I wonder, if a dark-green texture with those Kusari markings on the wings would suit it (if it would be a kusari ship)

[Image: Vxqj04i.gif]
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Offline Sidewinder
03-29-2007, 11:56 PM,
#43
Member
Posts: 97
Threads: 9
Joined: Jul 2006

WOW, those are sweet I look foward to seeing those in disco. :nyam:
Also, if I can find them, I have some blueprints of ship models on MS word that I could send if you need any ideas for future ships. But as of right now ,it does not look like you need em.
:P

[Image: yakuza_f2_gold.jpg]

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Offline legeonation
03-30-2007, 05:45 PM,
#44
Member
Posts: 132
Threads: 20
Joined: Mar 2007

As of right now I'm not really looking for any new blueprints. I've got at least 2 more ships to develop from previous sketches. But if I do need to get more idea I'll be happy to look over blueprints submitted by the Disco community. As for texturing silver and green could be good color combo.

Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
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Offline Igiss
03-30-2007, 05:52 PM,
#45
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Green... well, if you make it, let it be Rheinland-like dark green. Otherwise it won't fit FL nicely.

And yes, the model looks good (if it will be scaled correctly; should be a bit larger than other fighters).
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Offline fwolf
03-30-2007, 07:16 PM,
#46
Member
Posts: 306
Threads: 28
Joined: Jan 2007

I was wondering...discovery have mk II models for light fighters and heavy fighters (in the case of heavy fighters, they are called "very heavy fighters"). Shall mk III models be developed in the future, to reflect a improvement in technology? Shall weapon classes be extended to class 12 in the case of fighters, and more powerful weapons be developed?
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Offline Panzer
03-30-2007, 07:23 PM,
#47
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Damn interesting perspective, after all, those research stations, we know of SHOULD come up with some results. However I don't know if making a level 12 gun is possible, dunno, if the negine allows this.

[Image: Vxqj04i.gif]
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Offline 13CentKiller
04-06-2007, 11:09 PM,
#48
Member
Posts: 1,635
Threads: 88
Joined: Jan 2007

Where can I get that program your using?

I would like to try it out:D

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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Offline legeonation
04-07-2007, 03:06 AM,
#49
Member
Posts: 132
Threads: 20
Joined: Mar 2007

The UV mapping is all done for the Tigershark. So now i get to move onto texturing. There is going to be a WIP update in the next few days for a early texturing viewing.



Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
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Offline Kane
04-07-2007, 03:11 AM,
#50
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

Might I convince you to make a few ships for myself? I would love to see a Rheinland Frigate, just to contend with the production of Liberty's Assault Frigate if nothing else. Perhaps a new version of the Wrath and Phantom as well.

And, if Igiss would allow it, I would also like to see some Phantom-Specific ships. (Actually, I'd like to see a Phantom NPC faction, but I don't see that happening anytime soon, if at all)

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
[Image: sigiv3.png]
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