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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Freelancer ship development

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Freelancer ship development
Offline Qunitinius~Verginix
04-09-2007, 03:08 AM,
#61
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Posts: 2,777
Threads: 61
Joined: Aug 2006

Looks very good! I think this topic should be pinned and avaliable for everyone who makes ships to post updates about their creations (eg. MOHR, who has left me sad and dissapointed since there have been no more details about the BHG Bomber :'().

I like Your creations Legeonation. Very comendable job and keep up the good work!

Verginix Out

[Image: qvsigaz9.gif]
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Offline legeonation
04-11-2007, 02:32 AM,
#62
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Posts: 132
Threads: 20
Joined: Mar 2007

This is a HardCMP shot of how the ship would look in game. As you can see there the texturing is coming right along along. There's still much work to be done lights, cockpit, engine, misc stuff. Overall its coming along pretty well should be done soon.

Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
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Offline Spacewolf
04-11-2007, 02:34 AM,
#63
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Posts: 371
Threads: 15
Joined: Nov 2006

is that a floor panel texture also the cockpit could use less bars
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Offline Qunitinius~Verginix
04-11-2007, 03:04 AM,
#64
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Posts: 2,777
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Joined: Aug 2006

Yea, I agree, thsoe bars could be removed, tehre are a bit too many. However some positive stuff, the Texture is really gritty and used and worn. Looks Very FLish that sense, excellent work!

Verginix Out

[Image: qvsigaz9.gif]
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Offline legeonation
04-11-2007, 04:41 AM,
#65
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Posts: 132
Threads: 20
Joined: Mar 2007

Don't mind the cockpit at all. I haven't even started texturing that part. What you're looking at is the base black color with the UV mapping lines.

Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
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Offline Qunitinius~Verginix
04-11-2007, 04:47 AM,
#66
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Posts: 2,777
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Joined: Aug 2006

Oh No Wonder! Whatever it still looks pretty good hehehehe:)

Verginix Out

[Image: qvsigaz9.gif]
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Offline Panzer
04-11-2007, 07:41 AM,
#67
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Old, weary hull, possibly made/repaired with junk = perhaps a junker ship?

[Image: Vxqj04i.gif]
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Offline Qunitinius~Verginix
04-11-2007, 07:12 PM,
#68
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Posts: 2,777
Threads: 61
Joined: Aug 2006

Hmmm Your Probably Right. The Junkers Could do with a fighter of their own, instead of sitting in CSV's and mooching off eagles. I personally think though, in the Junker Guard system, there should be Werewolfs instead of Eagles. Would make more sense.

Verginix out

[Image: qvsigaz9.gif]
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Offline H-sie
04-11-2007, 07:57 PM,
#69
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Posts: 49
Threads: 11
Joined: Apr 2007

Wish I could make ships and new weapons :D

Wicked ship!

Freelancer Independant Ship Journalist
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Offline Dab
04-11-2007, 08:29 PM,
#70
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Posts: 9,570
Threads: 320
Joined: Aug 2005

Well actually Quint, Junkers using Zoner ships where their own don't fit is quite in RP for them. The Zoners and Junkers actually have a pretty close relationship. Zoners get alot of commodities and equipment from them, and Junkers get other equipment from Zoners. Zoners are definitely willing to sell their Eagles out to others which is why I've always said the Eagle and Zoner ships to be basically civilian, and available to anyone, even Xenos, especially when RP makes ship decisions difficult.

[Image: DFinal.png]
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