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The Knights of Bretonia

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The Knights of Bretonia
Offline BaconSoda
12-22-2009, 06:43 PM,
#31
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

If you don't want to get a terrorist ID, I guess I can only ask why don't you just log into your Privateer? Is it because:

' Wrote:The privateer ID is a failure and that's why there is no more active QCP.

Which I don't really understand. The Privateer ID has the same stipulations as other Pirate and Faction IDs. It has a ZoI restrictions, engagement restrictions, and ship restrictions, like every other ID. For reference, here is the Farmer's Alliance ID. Very similar, only, I can't fly Gunboat or attack Samura, the KSP, or the KNF. Or, lets look at the Red Hessian ID. Same thing, only they can attack anyone they want.

So, what exactly about the Privateer ID is fail, and why did it prompt Bretonia to make another pirate faction to destroy Bretonia because it doesn't have enough proxy groups?

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline beunt
12-22-2009, 11:42 PM,
#32
Member
Posts: 204
Threads: 11
Joined: Nov 2009

I don't pretend to explain why it's a failure, I just state the facts. There is RHA or FA onlines, but no QCP.

Another fact : the players here don't want to play a privateer either but something else. Additionally, neither the IFF nor the ID (freelancer and pirate) are related to Bretonia and we do not claim to have our own ID, where RHA and FA IDs are deeply related to their House background. In our case, the relationship to Bretonia is only RP wise.

Long story short, this is an Indie Pirate Faction whose RP is Bretonia based. What's wrong with that ?

[Image: dfcz.png] [Image: dscz.jpg] [Image: camsl.jpg] [Image: gcak.jpg]
[Image: mwt7v7.jpg]
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Offline Zelot
12-22-2009, 11:47 PM,
#33
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Long story short, this is an Indie Pirate Faction whose RP is Bretonia based. What's wrong with that ?



Isnt that the Buccaneers?


[Image: 13121_s.gif]  
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Offline beunt
12-22-2009, 11:51 PM,
#34
Member
Posts: 204
Threads: 11
Joined: Nov 2009

Quote:Isnt that the Buccaneers?

yes, like buccaneers, with a different RP though.

[Image: dfcz.png] [Image: dscz.jpg] [Image: camsl.jpg] [Image: gcak.jpg]
[Image: mwt7v7.jpg]
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Offline Marcus Lindberg
12-23-2009, 02:21 AM,
#35
Member
Posts: 1,098
Threads: 76
Joined: Jun 2009

A lot of people here have stated that we are almost the same as the Privateers (I don't know what happened to them however since I was AWOL when they disbanded...which is a shame).

Similarities
- Our goal is the same, we both want to hamper Kusari's economy, launch terrorist attacks against Kusari, but at the same time we are independent of the Bretonian government (for real, not secretly as was with the Privateers).

Differences:
- Privateers were Bretonian pirates serving the Queen by taxing Kusari in their own space (figuratively speaking).
- Our ZoI
- We RP mostly as former refugee's who's lives have been destroyed, or as people who's helped so much but saw that all their help had gone to waste (read history/background for more information).
- We will be charged for war crimes when its over. :D

I guess what most people are concerned with is that even though our RP is different, we are still committing the same actions the Privateers use to do. I'll try and discuss with the rest of the 'knights' if you will, see whether we can change or not.
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Offline AJBeast
12-23-2009, 02:38 AM,
#36
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

I don't get why everyone is so keen on throwing this down, then again, what do I care. The Privateer and Knight RP are completely different. Just because their goals are similar they deserve to get flamed? Hey! The GC and Dragons also have the same goal: overthrow the government! FLAMEFLAMEFLAMEFLAME! Oh, wait, so do the Bund/LWB/RH conglomerate! FLAMEFLAMEFLAMEFLAME!

All in all looks like a great idea. Let all them Kusari-based players whine and moan and hold their silly immature grudges and presumptions.

To all you people who did post something productive, disregard that.

From what I have read, I think the faction only has two paths to follow:

1- Stay in Bretonia, attack the Kusari, remain neutral to the other houses. Basically go more vigilante or localized Privateer per se.

2- Spread onto the other houses, become unfriendly/hostile to the Rheinland/Liberty lawfuls, pinpoint strikes within house space but act mostly in the Borderworlds.

At least, those are the only viable options that I can think of...
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Offline Wolfs Ghost
12-23-2009, 04:14 AM,
#37
Member
Posts: 1,913
Threads: 231
Joined: Feb 2009

' Wrote:From what I have read, I think the faction only has two paths to follow:

1- Stay in Bretonia, attack the Kusari, remain neutral to the other houses. Basically go more vigilante or localized Privateer per se.

2- Spread onto the other houses, become unfriendly/hostile to the Rheinland/Liberty lawfuls, pinpoint strikes within house space but act mostly in the Borderworlds.


We'll most likely be sticking with option number 2. Of course we wouldn't open fire on Rheinland/Liberty lawfuls, unless we were defending ourselves, and couldn't escape. This option helps bring the 'terror' or 'fear' that's associated with Terrorism and a terrorist.

[Image: L4Dc5Fv.png]
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Offline BaconSoda
12-23-2009, 06:52 AM,
#38
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

' Wrote:A lot of people here have stated that we are almost the same as the Privateers (I don't know what happened to them however since I was AWOL when they disbanded...which is a shame).

I was unaware that they disbanded. But, I'm just judging from their Official Faction Status which is still posted. And you can't forget their feedback, which is still open.

' Wrote:Differences:
- Privateers were Bretonian pirates serving the Queen by taxing Kusari in their own space (figuratively speaking).

Their own space being Kusari?

' Wrote:- Our ZoI

Yes, yours is considerably larger and farther spread. It's like you're completely ignoring the admin rulings which set the current Privateer ZoI by using a different ID.

' Wrote:- We RP mostly as former refugee's who's lives have been destroyed, or as people who's helped so much but saw that all their help had gone to waste (read history/background for more information).

You mean that this small background detail separates you and the QCP? And you assume that some people who join the BAF/BPA/QCP aren't those people anyway?

' Wrote:- We will be charged for war crimes when its over. :D

And the Privateers won't? They've committed war crimes in front of the BPA! To think that there won't be trials (Of which some will be fake, mind)

' Wrote:I guess what most people are concerned with is that even though our RP is different, we are still committing the same actions the Privateers use to do. I'll try and discuss with the rest of the 'knights' if you will, see whether we can change or not.

Different in that:

' Wrote:Similarities
- Our goal is the same, we both want to hamper Kusari's economy, launch terrorist attacks against Kusari, but at the same time we are independent of the Bretonian government (for real, not secretly as was with the Privateers).
?

My concern is that you're doing the same thing as the Privateers, only you're circumventing the admin rulings that restricted the privateers to the ZoI they have on their ID. I really don't see a need to make a whole new Bretonia-based faction just to pirate people in the Sigmas, Kepler, and Galileo. Frankly, I find it rather bad taste just because that's the places surrounding Kusari that the Privateers can't reach.

If the Privateers really have disbanded, then, why even make this faction operate the way it does? There is a great place for you to just step right in. Without the QCP, we're missing Privateers, and who is one to say that the Privateers can't be more like terrorists than pirates?

' Wrote:I don't get why everyone is so keen on throwing this down, then again, what do I care. The Privateer and Knight RP are completely different. Just because their goals are similar they deserve to get flamed? Hey! The GC and Dragons also have the same goal: overthrow the government! FLAMEFLAMEFLAMEFLAME! Oh, wait, so do the Bund/LWB/RH conglomerate! FLAMEFLAMEFLAMEFLAME!

Completely different. Right. See above.

So, because we're saying that because we raised a legitimate concern that this seems like a circumvention of the Privateer ID, we're flaming? I guess we can't discuss on a discussion forum anymore. But, you appear to have major misconceptions about these factions. Let me address them one by one:

The Golden Chrysanthemums may want to overthrow the Kusari government, however, I like to believe that only a very radical sect is the ones most spoken about. I would think that most of the Golden Chrysanthemums are a sect which would rather just see the majority of government policies and cultural rules to be changed. They don't necessarily believe in all that goddess stuff, but, just want the way they're treated to be improved.

Now, the Blood Dragons want to completely uproot the government. They want to return to an isolationist, conservative government, only, without Samura and the Hogosha. They don't necessarily care about women's rights and, in fact, might even disregard them altogether. You might think of their conflict this way: the Blood Dragons and Samura/Hogosha hate each other so much because they're the same person. The one realizes how bad the other is because he knows himself, and so he wants to remove the other to make sure he doesn't harm anyone else.

The LWB, though, is really a proxy of the Hessians in some ways. The Hessians funded the LWB in their beginnings because they wanted a base to resupply and repair on in Stuttgart. So and behold, Darmstadt was created. The LWB, though, keeps a very clean record of being terrorists. By and large, they only attack Synth Foods and ALG transports (As ALG supplies Synth). They are very small, and, so, their messups aren't very large. The largest detail, though, is that most of the LWB isn't in space. Most of the LWB are really saboteurs on Stuttgart who destroy farms and production facilities (slaughterhouses, etc.). Piracy doesn't really happen all that often.

The Hessians, though, are very militaristic. There are very few Hessians who are on their feet in "lawful" areas. They aren't all that idealistic anymore, either. Many Hessians just want to make craploads of money pirating. But, the idealistic ones do fight to destroy Kruger and Daumann. Why? Because they are awful to their employees, and the Hessians want to send a message that miners should be respected.

The Bundschuh, though, are completely different. They are political activists, first and foremost. They are much more idealistic than the Hessians and are working for a different (rumors lend to Communist) Rheinland. They aren't disgruntled over particular work or wages, they are fed up with the entire thing. They want to replace the government with their government. They don't really pirate, and they only attack people when it's someone important.

Ingame, though, these things really blend together. Are they different, though? Yes, at their core, their cause, they are very different. The Knights and the Privateers, though, have the same cause, the same execution, and a different name. Really, there isn't much more that can be the same.

And, of course, you forget that I am not a fan of the Rheinland Unlawful Alliance. I rather think the Unioners and Hessians are a lot more mean than they are portrayed. They should, rather, be enemies, or at least unfriendly, and the Bundschuh should dislike the Hessians more than they do, as the Hessians are really much less political than they are being portrayed, in my opinion. But, you know what? I trust Blodo, Eternal, and Kress to run their factions their way, because my RP isn't the only RP that can exist. But, in the same light, does that mean that ideas which are already implemented shouldn't be informed that they have already been implemented and that we have concerns? No, it's been put here for discussion, it means that we should discuss it.

So, next time, Apples to Apples, please, not Apples to Oranges.

' Wrote:All in all looks like a great idea. Let all them Kusari-based players whine and moan and hold their silly immature grudges and presumptions.

To all you people who did post something productive, disregard that.

I'm sorry for being legitimately concerned that there will be a new pirate (Or even better! Terrorist!) faction in my neck of the woods which just circumvents what was previously deemed unfair and poorly-spirited by the factions of Kusari and the administration. I guess I should just shutup and not take any criticism from any Corsairs, Mollys, Gaians, Outcasts, smugglers or Kusari in the BPA feedback thread, because, logically, they're all just biased. Oh, wait, you forgot that I play both sides of the fence, didn't you? I'm a Bretonian player as much as I am a Kusari player. Of course, what I would really like to be labeled as is just a Freelancer player, just as much as I know you'd rather be known as a Freelancer player more than a Junker player.

Thank you for being as productive as can be. At least I'm not a hypocrite. This part wasn't productive at all, I admit it.

' Wrote:1- Stay in Bretonia, attack the Kusari, remain neutral to the other houses. Basically go more vigilante or localized Privateer per se.

To be honest, when I think Knight, this is more of what I think. Knight would imply some sense of honour, meaning that they'd be more charged with defending the meek (Not a House!) and engaging in honest fights. However, Vigilante IDs would restrict you from that, as you can't really fight lawfuls (Subjective views don't qualify), at which point Privateer ID would be better fitting anyway. However, a good bit of irony in the name is appreciated, if that's what you were going for.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline Drake
12-23-2009, 06:58 AM,
#39
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

Just a note: As far as I know, the QCP aren't disbanded, nor are we unhappy with the Privateer ID (far from it, it's just about perfect). We're just a tad inactive at the moment.
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Offline casero
12-23-2009, 07:12 AM,
#40
Mine Eater
Posts: 2,101
Threads: 49
Joined: Nov 2008

As I said, you should have done it anonymously, and things would have been better. I also said we should have let neutral parties to post their thoughts here.

@AJ: Same goal than privateers, and that's why you guys are being flamed. What do you expect when you are announcing the creation of a faction which only goal is to hurt Kusari economy by attacking Samura and Kishiro transports? I know that you all just want to have fun, but focusing ONLY in kusari transports is the problem. That's why I'm saying that anonymously would have been better, in game no one would have noted that you focus just in kusarians.
Those factions that you mentioned have simiar goals, but in the meaning time they do other things to get to their goals. Here, you have 1 goal and you do 1 thing to get to that goal, hunt kusari transports.

In my eyes, you should have gone for Privateers ID, stick to their ZOI which is already big.
To deal with Kusari Traders in Liberty, Rheinland and independent systems, you could arrange deals with some other unlawfuls, post bounties and all.

But that's how I see it.


EDIT: Ninja'd by Baconsoda

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