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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Freelancer ship development

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Freelancer ship development
Offline Vaporlinx
05-06-2007, 10:43 PM,
#181
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Posts: 205
Threads: 19
Joined: Jan 2007

Hence me saying remake

[Image: vaporlinx.png]
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Offline Commodore
05-06-2007, 11:43 PM,
#182
Member
Posts: 515
Threads: 45
Joined: Jan 2007

well they look nice but... anyway this topic is about WIPs of current models. any comments on the punisher?

update

oh and 1 thing, can someone send me the textures of the KU GB, RH GB, Defender, And models of those, please. o and large train. Im right now working on a civilian gunboat.

lol I combined starblazer, armored trans, and eagle together to make a GB, then scaled it up.:P
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Offline Kane
05-07-2007, 02:28 AM,
#183
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Posts: 1,232
Threads: 67
Joined: Aug 2005

Tripple post! Jeez!

Commodore, use the fragging edit button!

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
[Image: sigiv3.png]
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Offline Commodore
05-07-2007, 02:52 AM,
#184
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Posts: 515
Threads: 45
Joined: Jan 2007

hehe auto merge must not've worked:P
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Offline Nadir
05-09-2007, 12:37 PM, (This post was last modified: 05-09-2007, 03:29 PM by Nadir.)
#185
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Posts: 166
Threads: 9
Joined: Jan 2007

Junker cap ship: textures 1/2 done. The mid-section stripy bit will look better later on. Trust me. Hopefully. Will dirty up the final textures.

[Image: testjunkertex1.jpg]

@Vaporlinx: have absorbed some of tutorials and it seems self-illumination textures can be added as separate textures but definitely aren't part of the main texture. So you can add window and engine lights as a texture if you like... It's in Aargh's Lancer Reactor tutorials.

NB: the ship isn't really bent like a banana (it IS bent a little:)), it's the perspective playing visual tricks.

ex [Image: kusari4-small.jpg] Smile
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Offline Vaporlinx
05-09-2007, 05:15 PM,
#186
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Posts: 205
Threads: 19
Joined: Jan 2007

I would change the grill textures that are on the engines, all the engine grills in vanila ships are flat, whereas yours are kinda well thimble shaped.

[Image: vaporlinx.png]
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Offline Yngen
05-09-2007, 05:36 PM,
#187
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Posts: 637
Threads: 41
Joined: Oct 2006

I cant see from the most recent pictures there, but do you still have some sections of the hull exposed? I remember one of your first pictures having a section that looked like some frame or scaffolding was exposed and thought it looked particularly good for a Junker ship. Make it look like it was damaged horribly somehow and only patched back together with spare parts.

Maybe a little late to change it to something like that so I understand if you don't do it.

[Image: Tex3.jpg]
[AU]Anton_Blix
-Signature by Doom
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Offline Nadir
05-09-2007, 08:53 PM, (This post was last modified: 05-09-2007, 09:00 PM by Nadir.)
#188
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Posts: 166
Threads: 9
Joined: Jan 2007

It looks open and patched together from below.

The engines are direct copies of Rhineland ships, unmodified - I need to map the textures less obviously.

Not happy with textures: still much to be done. Under a week but I'm not feeling huge amounts of pressure as I'm guessing either a Disco final release or beta 6 will come along very soon - certainly before I can start exporting and debugging the ship.

Thanks for input.

ex [Image: kusari4-small.jpg] Smile
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Offline Qunitinius~Verginix
05-09-2007, 09:02 PM,
#189
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Posts: 2,777
Threads: 61
Joined: Aug 2006

The final release came out yesterday mate:)

Verginix Out

[Image: qvsigaz9.gif]
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Offline Spacewolf
05-14-2007, 06:47 PM,
#190
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Posts: 371
Threads: 15
Joined: Nov 2006

so who wants to skin these ships? what previous ships have you skined?
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