• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 31 32 33 34 35 … 46 Next »
Discovery 4.86 Development: Looking for modellers, system updating status

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Discovery 4.86 Development: Looking for modellers, system updating status
Offline Igiss
03-05-2010, 01:44 PM,
#21
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Quote:Does this mean you're willing to teach those who are willing to help, but have little to no experience?
I think that some experience with advanced modelling and photoshop design is a necessary pre-requisite. As for "willing to help", it mainly applies to bringing your models into the game itself. We cannot really teach you how to use 3dmax, milkshape, photoshop etc. But we can provide info about Freelancer-specific tools and requirements.
Reply  
Offline frozen
03-05-2010, 05:45 PM,
#22
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

as Igiss stated. i currently do not have the time to spoon feed the most basic details of 3d modelling and the likes to anyone willing to learn, id expect people to have at least the basic understanding of how to model, how to make sure the mesh is optimized, about the symmetry tool, making sure mesh is error free etc even if they dont know how to texture. furthermore, those who have an express interest in this, please send me a pm on the forums so i can co-ordinate some of the stuff a bit better allowing everyone to work together (im not home, nor do i have access to skype for the entire weekend + monday so no use sending me a pm on skype).

[Image: 5d1144bd1.png]
  Reply  
Offline pieguy259
03-06-2010, 09:22 AM,
#23
Member
Posts: 1,334
Threads: 99
Joined: Sep 2008

I can have a go at writing infocards.

PanGalactic Travel Company | PanGal Feedback | PanGal Recruitment

[Image: 4662_s.gif]
  Reply  
Geeky
03-07-2010, 01:09 AM,
#24
Unregistered
 

I can model.. Im no good at scripting/adding stuff though..
Reply  
Offline Zeela
03-07-2010, 10:33 AM,
#25
Member
Posts: 136
Threads: 4
Joined: Dec 2009

Hello,

i have made little model of station with bit of modular spirit like FL stations have, and i would like someone to give me step by step guide how to get it into FL, i looked on your modding tutorials and they are too chaotic for me. So i have 3Ds model and i would like step by step guide how to get to FL model format.

Also some info regarding animations for doors (esp if there are some limits for lenght or something like that) would be appreciated.

Thank you.
Zee

Pic1

dsace v11
Reply  
Offline Linkus
03-08-2010, 12:57 PM,
#26
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Not bad Zeela but it does seem a bit out of place compared to other station at the moment.

Maybe less actual curves and more straight edges?

EG, more pentagon than circle etc.


That said, it's pretty simple to get it ingame.
Get Milkshape.
Get the CMP Exporter, the SUR exporter and the MAT exporter for it (Use google)
Import the 3ds file into Milkshape.
Texture it. (You find the tga or dds image files for each texture/image that you want and rename the material in milkshape to be that. Make multiple groups and assign materials to them. Look at tutorials for a better idea.)
Hardpoint the model. (Tutorial again)
Export the CMP.
Export the SUR.
Export the MAT.

That should do everything that is needed for the model.

Test it ingame by say, replacing the cmp and sur file of a current station with it. (Try Newark station maybe).

Hunt down the bugs and eliminate them.

Ta-da. New station model done.


Now, if you want to properly have it as a seperate station model (and not replacing another) it requires a bit more work, which tutorials cover well enough.





Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline Zeela
03-09-2010, 12:32 AM,
#27
Member
Posts: 136
Threads: 4
Joined: Dec 2009

Hello,

thank You very much for this list, thats exactly what i needed.

As for edges over circle, i was under the impression that freelancer models are edgy because it was easier on graphic card esp. for such old game, but it can be remade.

How is it with animation of doors? Or generally with animation of models? Or is it done in game engine by some operation independent on model? If yes do i need to provide some script for it? Or is this function inaccesible for modification and models can be only static?

Zee

dsace v11
Reply  
Offline frozen
03-09-2010, 04:05 PM,
#28
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

' Wrote:furthermore, those who have an express interest in this, please send me a pm on the forums so i can co-ordinate some of the stuff a bit better allowing everyone to work together.


This offer is still open, and i am now finally home, so you can either skype me or pm me here.

[Image: 5d1144bd1.png]
  Reply  
Offline Champ
03-10-2010, 08:49 AM,
#29
Member
Posts: 1,499
Threads: 152
Joined: Dec 2009

I'm happy to help with 2D imaging and any text. I have significant experience in programs from AutoCAD, Corel Draw, Paint.NET and so on.
I am anally-retentive in my grammar and spelling, and I can write for as long as I need to.
Also, I may be fairly new to posting - but I've been reading the Wiki's and such a lot.
And if you need me, I could probably learn 3D modelling.

Happy to help!

[Image: Champ17.gif]
Reply  
Offline teschy
03-13-2010, 02:02 AM,
#30
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

I can do commodity icons, if that's still needed.
Reply  
Pages (8): « Previous 1 2 3 4 5 … 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode