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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Fletcher's Torpedo Emporium of Ideas

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Fletcher's Torpedo Emporium of Ideas
Offline Akura
07-18-2010, 04:37 AM,
#11
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I'd like some nice new Torps.

Perhaps a Particle Torp for the overuse of Grav Shields.


Or a Torp with a disruption field, useless with other ammo in the air, and pins the target down really well.
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Offline Fletcher
07-18-2010, 04:38 AM, (This post was last modified: 07-18-2010, 04:39 AM by Fletcher.)
#12
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Exactly! Which is why we need to bolster current weapon stocks with new weapons that can help add variety and spice into the weapon systems. Its so boring when everyone just SNAC's or Nova's. No style...

EDIT: @Zoey

I'm unsure if torpedoes can be anti-graviton since they're 'neutral' in the shield types. But it would be interesting.

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Offline Alexander Draconis
07-18-2010, 04:41 AM,
#13
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Thank you Fletcher, I have also been craving like mad for missiles and torps to be useful again. I'd give up every snac I had for torps and missiles. I want Bombs on my Bomber. =) And heck, I'd like effective missiles on my fighters.

(Also, I only have 2 bombers, and only have Snac by merit of necessity.

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Offline Shush Muppet
07-18-2010, 04:57 AM,
#14
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' Wrote:Thank you Fletcher, I have also been craving like mad for missiles and torps to be useful again. I'd give up every snac I had for torps and missiles. I want Bombs on my Bomber. And heck, I'd like effective missiles on my fighters.

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Offline Friday
07-18-2010, 11:52 AM,
#15
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' Wrote:[Image: 2.jpg]

Make the Atlas like these. Simply awe-inspiring weapons, you can see them arc into the hull, see the massive result, and they have a large-enough model to possibly be intercepted and shot down by a fighter.

Actually - the idea of a Cap Torp with a large model is a really good one.

A true Cruise Missile - with a complete tracking radius so it can turn around and follow a target if it misses, but do so slowly!

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Offline Friday
07-18-2010, 11:59 AM,
#16
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If people really want to start spicing up munitions (missiles and such) - then maybe consider giving munitions a cargo value?

This way - smaller ships could carry the same size torps as a bomber (or even a capital ship) - but less of them, as they would be balanced by their cargo holds.

Look at a Tomahawk Cruise Missile - what is the difference between one that is carried by a fighter jet, a strategic bomber and a naval frigate?

The answer is of course NONE, just that the different vessels carry different numbers of them. Cargo stats could be adjusted slightly, so that two bombers or SHFs might carry as much as 4 VHFs, or 6 HFs. It means that Freighters could be made into missile boats simply by assigning the correct guns and ammo.

It also means that munitions could be made into tradeable commodities in their own right!

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Offline kersch_wasser
07-18-2010, 12:21 PM,
#17
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i like the idea....make gun running a real trade possibility....give more oppurtunity to arms dealers than codenames

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Offline Cameron
07-18-2010, 12:25 PM,
#18
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I hate not seeing missiles thrown arround the battlefield, but lag and the battleship sheild hitbox thing are a bit of a problem.

Ouote Friday "If people really want to start spicing up munitions (missiles and such) - then maybe consider giving munitions a cargo value?"
I'd love to see this happen, although whenever this has been brought up, it seems to be a less than popular option.

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Offline Coin
07-18-2010, 12:45 PM,
#19
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having seen a ship fleeing on thrusters blown up by a torp right in front of me last night, i say

Bring on the torps!

it instakilled the fighter, and took out my shield.

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Offline Fletcher
07-18-2010, 07:54 PM,
#20
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I want new capital class torpedoes, the Nova's Starkillers and Sunslayers are great enough for fighters and bombers I believe. Takes skill and luck for them to be used correctly.

These maybe other new ones would give some more specialization to the capital fleets of the Sirius system. Just guns is a bit bland, what ever happened to capital ships launching warheads at each other to win?

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