Hello and welcome to another one of Fletcher's idiotic ideas! Now let me show you two new weapons I am putting forward to you, the player so that we can fill our weapon chests with more ballistic weaponry to get away from the accursed Inferno's and SNAC's of the damned! Ya heard me! They be damned!! Zoner damned! Also no, I haven't been drinking tonight... strangely.
NOTE: I am no balance engineer/technician/baboon/jinxus-sapius. Stats shall be excluded, this is ideas before stats.
Ok then, so here are my wares:
Purgatory Torpedo System
This ballistic system is an attempt to make a faster and more accurate torpedo system that is designed to hit the target consistently. However, to make it a threat to gunboats, concessions were made to its maneuverability and speed for firepower. However, overall it is a more agile torpedo designed to hit faster capital ships.
Capital class launcher
More maneuverable
More speed
Higher accuracy
Less firepower
Expensive
Power hungry launch systems
No splash damage
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Hellfire Torpedo System
This ballistic system takes the energy properties from the civilian debilitator weapon systems and incorporates them into a portable package. This torpedo is essentially a flying EMP bomb ready to wreck the stability of the shields of the recipient. While the overall payload is generally small, it does have a decent blast radius for such a small package. The torpedoes can turn well;but the sheer size of the components lead to a sacrifice in speed.
Capital class launcher
Anti-shield torpedo
Very maneuverable
Minor energy drain to unshielded foes on detonation
Splash damage
Low speed
Expensive
Friendly fire incidents possible
Near zero anti-armor capabilities
Slow refire
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Atlas Torpedo System
This has been the project of some top tier research across the sector, a way to punch a hole into capital ship armor. This is the result, a torpedo system that incorporates pure anti-armor technologies with moderate speed and moderate accuracy. Should this torpedo come into contact with the hull of any ship, pray they hold, for this torpedo forces high amounts of energy into a cone; a very concentrated explosion that aims directly into the hull, ensuring maximum damage can be caused to the recipient.
Capital class launcher
Anti-armour torpedo
Fair speed
Fair accuracy
Low turn rate
Power hungry launch system
No shield penetration
No splash damage
Expensive
I was going to type in a few more, but they seem to destabilizing for the server. Again, no stats since I don't think drafts should have them.
These are all capital ship launchers, gunboat and up. Let us restore torpedoes as the bane of capitals, not the SNAC's where no ammo is needed, where they fire and forget and pray for a hit! Nooo!! Torpedoes require skill, finesse and bravery!
I fear this may not work, simply because of that nasty trick veteran pilots use. The one where they fire a train CD into a target launching projectile weapons, causing the missile warhead to explode in the launcher's face. These would only be useful against BS's since most Cruisers and Gunboats have CD launchers.
That is, unless there is something I'm missing. Like some rumor I heard about Sunslayers being immune to that trick or somesuch...
Make the Atlas like these. Simply awe-inspiring weapons, you can see them arc into the hull, see the massive result, and they have a large-enough model to possibly be intercepted and shot down by a fighter.
A million dollars isn't cool. You know what is cool? A basilisk.
Sunslayers and Starkillers explode when hit by a Train CD.
Novas do not.
It's a simple matter of boosting the hitpoints of the projectile.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I approve of adding more torps to disco. A nice variety with both pros and cons to make each useful in various situations. Fast but weak, high refire, whatever.
Well since these torpedoes could be 'fresh' from the line so to speak, they probably have better durability too, so they can withstand some attacks, but not by much. So they'll last more than one hit, making these torpedoes a worthwhile investment. After all, torpedoes have three factors to contend with:
Velocity
CD's
CM's
Those are three countermeasures, the target merely has to try and evade.
If these torpedoes got a health buff, then it would help to alleviate one countermeasure to a point. There are far more counters to these weapons than pro's, I think its time to change that.