This man is insane. If we drop the speed of the antimatter guns anymore they'll turn into unguided torpedoes. Do you know how hard it is to hit anything with an unguided rock thrown by something with the turning radius literally the size of a planet?
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Well, for some time I've been trying to get Starlancer-like torpedoes into FL. Hard-hitting, barely turning, requiring expensive ammo and slow enough for fighters to be able to shot it down. Physically possible in FL,
I mean, what happened to sunslayers? Did they really lose their jobs as cap killers in favour of the ammoless nova?
Well in the case of torpedoes, I think that the technology over thirty years or so would make them a wee bit more advanced (i.e., more damage, maybe a slightly better turn rate, better range). Right now they've become useless if you can land on a base that has a Nova Cannon or Mini Razor...perhaps maybe one day, the Sunslayer will live up to its name again?
As for the Primary, Secondary, and Tertiary capital ship turret idea, I'm fully in favour of it.
Maybe we should get a sunslayer mk II that is more guided and has more damage, but not as much damage as a nova. So that way people have an incentive to buy ammo and the start using torpedo's again.
All torpedoes should be energy-based, instead of using ammunition. Ive made tests with Hylden, who was in a outcast destroyer, and non-vanilla ships are not affected by torpedoes that use ammunition. So, they should be like the nova. Some more variety on torpedos is necessary, for example, a energy-based torpedo to be used in the Death Scythe, with maybe half of the damage of the nova torpedo, depending on how much energy theres in the Death Scythe.
Battleships can already get 8.33 weapons, personally I think Order turrets are more than up to the job of hitting fighters.
At least until a better flak comes up, say 3.33 rate of fire, much lower damage, higher explosion range, higher detonation range. Dont know if a black/gray smoke like explosion affect is possible in freelancer, although if they can make a humpback blow up with a green explosion, it probably is.
Quote:Maybe we should get a sunslayer mk II that is more guided and has more damage, but not as much damage as a nova. So that way people have an incentive to buy ammo and the start using torpedo's again.
Currently its possible to hit a fighter with a Nova, not easy but you can do it. A vanilla sunslayer did what, 15k damage? Non-vanilla ships dont get instant killed with a Cannonball(must be lack of subgroups or something) but a Sunslayer might kill/do a lot of damage to them. A sunslayer Mk 2 could probably instant-kill almost all fighters, if it moves slightly faster than the nova, doesnt use energy and can track a bit... :-/ Then again, Equal pilots, the defending pilot should easily be able to wasp a Torp mk 2 down.
Energy based is ok, but you could make a Torpedo use ammo and not energy and just remove its explosion part of the ini.