' Wrote:Erm, I thought the position of non-solid rocks was client-side, which is why nobody else sees the same destroyables you do?
Some servers have destroyable stations, so I imagine its either server side, or it can be made server side. But its totally understandable, because some things such as ship textures are indeed client side.
' Wrote:No... the reason for asteroid bases is so they will be protected by enemy capital ships. It would ruin the balance.
' Wrote:These ideas posted are all nice, but they upset the current balancing act these roids represent. I'd say change nothing, leave all as is.
Which I was trying to say above but couldnt find the words XD Kudos to both of you.
Destroyable large rocks in Gallia for the Council would be nice since the Council only have one open system that isnt conested, and moving a battleship from Languedoc to Champaign (which is perfectly understandable, since champaign is HQ and Languedoc is hgihly contested), is a huge pain in the bum cuz all the roids.
All in all, theres great BALANCED reasons to consider this, and theres reasons that destroy the balance to reject this. Its a very interesting concept, and either way I'll support it.
A couple people thought that a BS being able to move through asteroids would ruin the balance. Keep in mind that their gun fire will still be blocked, so smaller craft can still use the fields to hide from capital ship gunfire.