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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Cap Ship Patrols

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Poll: Cap Ship patrols, turned down?
You do not have permission to vote in this poll.
Yes, take them down a bit
12.24%
6 12.24%
Yes, take them down ALOT
20.41%
10 20.41%
No, leave them as is
32.65%
16 32.65%
Turn em up!
34.69%
17 34.69%
Total 49 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Cap Ship Patrols
Offline Charo
06-23-2010, 12:04 AM,
#1
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

I have been thinking for awhile, the capital ship patrols should be turned down. These buggers can show up anytime, anywhere, and sometimes, more then 1 patrol at a time. So I thought I would figure out what the rest of you think about them. Personally, it can get annoying when you are sitting in space, 30K away from the nearest base, and a cruiser patrol is charging up your engines.

[Image: 4O2YE70.gif]
[Image: 5bcml50.png]
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Offline Evan_
06-23-2010, 12:07 AM,
#2
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

I love them! I love to look on them as lawful and I love to run from them as unlawful. They keep people's senses and reflexes sharp.

[Image: evan_85.gif]
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Offline wilwerin2
06-23-2010, 12:09 AM,
#3
Member
Posts: 137
Threads: 15
Joined: Jun 2010

They most of the time end up in crashing to the nearest planet so not a big deal ( shoot em once and take the BS capitains ), also disapear once you are at 3K or so.

Personally I like them to train my anti cap skills, but it offen ends up in a blue notice window...

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Offline Tommeh
06-23-2010, 12:10 AM,
#4
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

I am pretty sure cruiser or BS patrol doesn't spam 30k from base. House capitals are cool and all larger groups/factions should have them, they fit in RP and are cool to see.
They aren't such a bugger, I personally never had some major problems with it. They mostly fit inRP, so I see no reason for removing them, if they shoot on your pirate, or kill someone while he is afk doesn't mean they don't fit in.

[Image: final3.png]
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Offline rayne
06-23-2010, 12:21 AM,
#5
Member
Posts: 1,085
Threads: 127
Joined: Mar 2009

I like them, gives the house military a sense of power that they actually have.

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Offline Grumblesaur
06-23-2010, 12:21 AM,
#6
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

Take off the Razors. Getting one-shotted by players is bad enough, but by NPCs is just embarrassing.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Tenacity
06-23-2010, 12:29 AM,
#7
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc.

This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance.

I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc.

This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance.

[Image: Tenacity.gif]
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Offline atlantis2112
06-23-2010, 12:33 AM,
#8
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

I fully agree with what Tenacity said.
  Reply  
Offline ArmsAndLegs Guy
06-23-2010, 12:35 AM,
#9
Member
Posts: 1,109
Threads: 16
Joined: Nov 2009

' Wrote:I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc.

This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance.

I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc.

This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance.
Keep NPC cap ships loadouts please. And wait till 4.86, since the distance problem should be fixed there as far as I know, meaning that if they can see you, you can see them too.

I like them NPC capship patrols since they make you more aware of whats going on around you, and at least for those I encounter, give you an extra 1 Mill plus small change when you kill them.

A & L Guy

Here to serve® You!!!

[Image: hoodiecry.png]
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Offline Charo
06-23-2010, 12:36 AM,
#10
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

I just think they need to be turned down a bit. Its a bit annoying trying to do what the police are telling you to, then a BS patrol shows up and rapes you in .02 seconds.

[Image: 4O2YE70.gif]
[Image: 5bcml50.png]
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