I Have 2 questions about the Connecticut system....
First, Entrance Location... Could it possibly be moved to Say, Magellan, Cortez, or Bering?
Having the entrance in NY is again becoming an Issue.
People are now using it as an excuse to get out of RP and it's consequences.
A couple of times now Players bring Hostile-To-Liberty ships, and when confronted start to rp, but then when they realize that they can not win or are outnumbered, this is what is getting reported:
"They appeared, I interdicted, started talking. They ignored me and continued, just saying "//going to Conn"...but only when my backup arrived and he was outnumbered..."
It appears that people want to use Connecticut as a "Get out of Consequences" card.
I acknowledge the fact that staging attacks from or Running into Connecticut from a fight is OORP and people have been spanked for it.....
But can it be used as an excuse to avoid a situation in the first place?
Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
Admins already had to deal with some people doing this, ended up sanctioning them. Conn is not a get-out-of-jail free card. If they are in an RP, they cannot suddenly abandon it and run to Conn. In the situation you describe, you keep RPing and doing what you do. If they run from NY to Conn while in an interaction, you have every right to chase them and blow them to pieces.
I'd suggest a more neutral location for the jump hole, where every faction can get to. Or maybe jump holes in each capital systems leading to connecticut, then taking that jump hole again would lead back to the system you entered Conn from. Not sure if that's possible.
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About the conn issue.
Moving it would help to get rid of a lot of problems.
Like RM pilots that want some practice vs others. They have a hard time getting to the JH even if they move around the lanes they still come near Fort Bush.
So moving it would be good. Some independent system system.
Or making a /conn command? people have to be docked and then can beam themselves to conn. Conn has no JH's anymore. Also when there is a command to beam back they will be put back on the base where they were beamed from.
Could that be a possible solution?
Would make is easy to access for everyone around Sirius
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
How about putting the jumphole in Penn? Easier to get to sneakily, putting it in the middle of nowhere cuts down on abuse. And it's still in the center of sirius.
Here's a possible idea. Lots of holes in next to major bases (Fort Bush, Waterloo, Planet Crete, etc etc...), no bases inside the system and no holes out. You die, you respawn back in your home system so an FLhook isn't needed to stop people using it as a shortcut.
' Wrote:Here's a possible idea. Lots of holes in next to major bases (Fort Bush, Waterloo, Planet Crete, etc etc...), no bases inside the system and no holes out. You die, you respawn back in your home system so an FLhook isn't needed to stop people using it as a shortcut.
To bad traders don't die in conn and just take the hole next to the other major house.
If cannon could make a kind of beam command that beams you to conn and beams you back to the base where you were beamed from. This beam command can only be used when you are docked on a base. This would make all the JH hassle and where conn has to be problems disappear .