• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 290 291 292 293 294 … 547 Next »
Discovery Economy

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Discovery Economy
Offline Snoozzzer
08-09-2010, 08:02 PM,
#11
Member
Posts: 1,116
Threads: 75
Joined: Jan 2010

' Wrote:By Zoners you mean your 5k whale, right?

Yep. Running through Omicron Kappa doesn't work so well now the nom-nom NPC's fly there all day.

88% more prices - those that mean more variety in trade routes? Can't just be the new house. And- where'd I find the Brain file for episode 13? Sounds interesting..

[Image: 66tD8j6.png]
Reply  
Offline teschy
08-09-2010, 08:13 PM,
#12
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

' Wrote:Yep. Running through Omicron Kappa doesn't work so well now the nom-nom NPC's fly there all day.

88% more prices - those that mean more variety in trade routes? Can't just be the new house. And- where'd I find the Brain file for episode 13? Sounds interesting..

More commodities, way more systems and a crapload of new bases.
Reply  
Offline Xoria
08-09-2010, 11:51 PM,
#13
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

' Wrote:Great, now mebe you can give zoners some routes that dont suck?

We cant land on house space anymore, so we need some decent ones.
It's been somewhat tricky designing routes that loop back around to the starting point and don't require House bases. I'm interested to know what you think the best of all the sucky zoner routes is, currently.

snoozzzer, the Episode 14 brain file will be available after Episode 14 is released publicly. Perhaps within a day of the release, no more than a week after. It will probably be available from the trading guide that I will post on the wiki when Episode 14 comes out, but it will be linked in my signature for certain.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline Kazinsal
08-09-2010, 11:59 PM,
#14
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Yo, Xoria, you usually have a bum rap for the downfalls in the trading system and economy, but for Cthulhu's sake man, you're awesome. You're the only person around here that I know of who can put up with doing the entire commodity routes for the mod. I wouldn't be able to do it, that's for sure. So kudos to you; you deserve it.

--Troy

Retired, permanently.
Reply  
Offline Coin
08-10-2010, 01:05 AM,
#15
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

15,000 commodity prices... woah! *looks at fl companion* poor lil buddy is gonna hexplode methinks

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline Alex.
08-10-2010, 01:16 AM,
#16
Developer
Posts: 3,935
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

' Wrote:4.85 : 8,338 prices (+ 2,087, or + 33%)
That's odd, FLCompanion says there was x out of 7291 prices changed when loading prices from memory... I think either you simply miscalculated that or FLC has dropped 1,047 prices somewhere. :S
Reply  
Offline Linkus
08-10-2010, 02:31 AM,
#17
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Oddly, I trust the guy who made the routes more than the workings of FLC.

Great work Xoria, it's a thankless job mostly but it shouldn't be.
I honestly, both, don't envy you and also am grateful.





Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline Xoria
08-10-2010, 05:17 PM,
#18
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

' Wrote:That's odd, FLCompanion says there was x out of 7291 prices changed when loading prices from memory... I think either you simply miscalculated that or FLC has dropped 1,047 prices somewhere. :S

' Wrote:(I did not subtract the 2 lines of code for each base in the file that are not prices, so these are rough figures).

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline Ingenious
08-10-2010, 06:19 PM,
#19
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

One of the things I think could be improved with the Discovery economy is a more ubiquitous nature for certain commodities. With the current system, it seems there are several hot points for both supply and demand, production and consumption, etc... but beyond these points for purchase and sale, most bases offer a standard price and do not sell an item. I think this is inaccurate.

Granted, there is only so much you can do before people start taking advantage of subtleties within a price network. However, I personally think it would be good to envision the prices as more of a "scalar field" than with only a few good points to trade a commodity. I am generalizing a bit too much, but I would imagine one would be able to find the commodity Food Rations for sale at a great number of bases, not just a few.

In brief, I believe that, for a given commodity, the number of bases offering a "default" buy/sell price should be minimized. That's a mouthful of a statement right there.
  Reply  
Offline Coin
08-18-2010, 03:34 AM,
#20
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

ok, so i downloaded that brain program.... sat down to start writing down the ridiculously complicated smuggling route that i do... aaaand get lag kicked 16 times in a row.

will try again later.

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode