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  Discovery Gaming Community The Community Real Life Discussion Software & Hardware
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FL On Dial up

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FL On Dial up
Offline RonG777
07-26-2007, 02:17 AM,
#21
Member
Posts: 623
Threads: 31
Joined: Jul 2006

***reads Korrds post***....."WHOOSH!!!!" ...**information goes right over my head**......."Erm.. Yes, Korrd, very informative. Good Job!".....**Ron goes back to work on coloring book**.....LOL :laugh:

[Image: Panic2.jpg]
--- " I might not be much help, but by God, I'm all the help you got" ---
EFFIN' ROLEPLAY GUYS ... off to flood we go for that - Hoodlum
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Offline Korrd
07-26-2007, 03:18 AM,
#22
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

It's still on topic-ish.... sort of.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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Offline RonG777
07-26-2007, 12:14 PM,
#23
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Posts: 623
Threads: 31
Joined: Jul 2006

Sorry about that Korrd, It was too late in the night for my little pea brain ....

Seriously, I remeber playing AOE in multipler on a 28k connection, and for the most part it did ok, we would get lag for various reasons. One reason as more and more characters, (villagers, soldiers, etc), were created it took more and more time to transmit the information.

My question with freelancer when in multiplayer; (if the information that is transmitted to the player would mostly pertain to that system that player is in), would it be better for the player with dial-up to be in less populated systems for better performance?

[Image: Panic2.jpg]
--- " I might not be much help, but by God, I'm all the help you got" ---
EFFIN' ROLEPLAY GUYS ... off to flood we go for that - Hoodlum
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Offline yurineova
07-26-2007, 12:35 PM,
#24
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Posts: 744
Threads: 25
Joined: Jul 2007

I dunno bout that one, as I said, the old server I used to play on had a max capacity of 20-25 players, and sometimes was full so I couldnt get in. He never experienced lag, and he was still able to fight and such.

Personally, unless the server limit is maxed out and theres 75 players on, I dont think using Dial-Up while playing FL is a problem. I'm gonna try it on my A**-kicked laptop ans see if I cant get it runnin with little lag.

signature goes here once its done!
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Offline Missingno.
07-27-2007, 11:20 AM,
#25
Member
Posts: 210
Threads: 22
Joined: Jan 2006

i used dial up when i was using version 472, obviously a lot has changed since then, but I wouldnt see a problem as long as he makes sure as much is getting to freelancer, ie, dont download stuff suring game play, dont have web pages open etc etc.

[Image: sigzjo.jpg]
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Offline kiggles
07-28-2007, 12:08 AM,
#26
Member
Posts: 436
Threads: 13
Joined: Feb 2006

Korrd how do you know all that?

I mean I know what it all means, but do you go on the internet and look for it or do you just know it?

Kiggles:mellow:

I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus
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Offline Victor
07-28-2007, 12:12 AM,
#27
Member
Posts: 386
Threads: 11
Joined: Jun 2007

:mellow:

**awaiting anser from Korrd***


[Image: graphicalqv7.png]

[Image: sigot0.png]
[Image: userbarwy6.jpg]
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Offline RonG777
07-28-2007, 12:15 AM,
#28
Member
Posts: 623
Threads: 31
Joined: Jul 2006

Because he is very smart... ** returns to coloring book***

[Image: Panic2.jpg]
--- " I might not be much help, but by God, I'm all the help you got" ---
EFFIN' ROLEPLAY GUYS ... off to flood we go for that - Hoodlum
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Offline Korrd
07-28-2007, 03:21 PM,
#29
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

It's something I know, because I know about sats. I got the exact distances from inet, instead of using 300k for light speed and 36k for the GEO orbit because I wanted a more precise number as a result.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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Offline yurineova
08-01-2007, 01:52 AM,
#30
Member
Posts: 744
Threads: 25
Joined: Jul 2007

' Wrote:It's something I know, because I know about sats. I got the exact distances from inet, instead of using 300k for light speed and 36k for the GEO orbit because I wanted a more precise number as a result.
ACK Its making my brain twitch just reading it!:D

At least I learned something today...

signature goes here once its done!
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