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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The Problem with Discovery's Economy

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The Problem with Discovery's Economy
Offline BestFlyerHere
08-05-2007, 07:23 AM,
#21
Member
Posts: 1,409
Threads: 21
Joined: Sep 2006

I've been pushing for higher paying missions for a long time.

Missions should be nearly as profitable as trading. So you should be able to make 100 mil per hour doing missions. The missions can be extremely hard, like 10 Corsair Osirises, but some of us hate trading, and it's stretching RP. But make them 20 mil each. That's the way to earn money.

HF isn't really supposed to trade, we're Lane Hackers.

I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.


RP Story (Still deciding whether or not to finish)

http://discoverygc.com/forums/index.php?sh...=5439&st=20


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Offline Othman
08-05-2007, 05:54 PM,
#22
Member
Posts: 2,011
Threads: 49
Joined: May 2007

Dont we already have a topic about this subject?

http://discoverygc.com/forums/index.php?sh...c=5325&st=0

I agree with best, in my opinion the most accurate way to optimize the mission infrastructure for higher levels is to tweak medium and hard missions helping people generate some generous and realistic cash that could either be finished alone or in a group. And I still believe that information about the missions against capital ships should be included.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline Denelo
08-05-2007, 06:51 PM,
#23
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

' Wrote:HF isn't really supposed to trade, we're Lane Hackers.

correction here Flyer... This is probably why everyone thinks we're pirates...

HF ARE NOT LANE HACKERS! WE ARE LANE HACKER ALIGNED! THERE IS A HUGE DIFFERENCE! WE ARE AN UNLAWFUL MILITARY!

Thank you.
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Offline Lt. Brown
08-05-2007, 07:49 PM,
#24
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Posts: 66
Threads: 1
Joined: Apr 2007

OOOOOHH.
ok, didn't know that.

Loyal SA Commander

-It's simple. Houston has the best BBQ, and Denver has the best doughnuts! -Belkin (snack conversation)
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Offline Kinslayer
08-05-2007, 09:59 PM, (This post was last modified: 08-05-2007, 11:24 PM by Kinslayer.)
#25
Member
Posts: 15
Threads: 3
Joined: Jun 2007

' Wrote:Dont we already have a topic about this subject?

http://discoverygc.com/forums/index.php?sh...c=5325&st=0

I agree with best, in my opinion the most accurate way to optimize the mission infrastructure for higher levels is to tweak medium and hard missions helping people generate some generous and realistic cash that could either be finished alone or in a group. And I still believe that information about the missions against capital ships should be included.


If you actually READ the original post...

PS: Yes, I did search. All I found was that mission rewards needed to be raised (...), so I'm offering a counter argument.

It's not that missions make too little money...

...It's that trading makes too much money.

_________

I don't want to be able to make 100 million in an hour, that's ridiculous. Why can't we make it so that you actually have to try to get a capital ship, not just be on the server for 5 hours either trading or killing stuff? If you want that, go play a PvP mod or something.

_____

Akitoscorpio:
"and I typically make around 100k a mission after Mission bonus and selling prisoners in the right places."

100K a mission really isn't that much when you get a VHF. That'd mean it would take 8-9 missions to get a Daito outfitted BD ship (Blood Dragon Class 9 weapon).
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Offline TankTarget
08-05-2007, 10:04 PM,
#26
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Posts: 1,310
Threads: 34
Joined: Jun 2006

Kinslayer... as well put together as your argument is....


It's never gonna happen. And if making money gets any harder I am gonna rip my friggin hair out. I come to roleplay not trade. And without trading I cannot have ships and fund my faction. So there lies the problem, missions should pay equal with trading and trading needs to be out back to what it was.
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Offline Panzer
08-05-2007, 10:15 PM,
#27
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Easy cash = more time for fun, Choice: trade or shoot, whichever you pick, you get the same cash.
best missions in Sirius - real nuggets like destroying a battle station or a few capships should reach some 2 mil at least imo. Some time ago, mining was supposed to be an alternative...


we tried it, was most within our RP to try...

trading makes exactly 2 times more cash, than mining, 2 miners must stay put in the field so that the third guy - transport could haul the mined goods. waste of two traders, since while the freighter gets roughly the same cash as if he bough the goods, the two miners waste time and money mining while they could hop into a train. Conclusion: better minerals prices (I mean not only niobium), bigger drop rates on every mineral. Yes, even bigger than now.

[Image: Vxqj04i.gif]
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Offline Eppy
08-05-2007, 10:33 PM, (This post was last modified: 08-05-2007, 10:33 PM by Eppy.)
#28
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

This has been brought up before, and resolved. I am very certain that missions and mining will be made as profitable as trading in the next version. (But I also hear Battleship prices are going to skyrocket...so trade like hell while you can:P). Don't keep whining about it and make Igiss's job any harder than it is now. He does this full-time and for free, you know.


Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Othman
08-05-2007, 10:36 PM, (This post was last modified: 08-05-2007, 10:37 PM by Othman.)
#29
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Posts: 2,011
Threads: 49
Joined: May 2007

' Wrote:...It's that trading makes too much money.

1-) Anyone who has done a pure-mission moneymaking character knows that is a pure PAIN to get enough money to even buy a VHF. The highest paying missions are around 600K in the Omicron base systems (Crete, Malta) and even those aren't a very good investment because its going to take a pretty long time to kill those 3+ BH destroyers.

2-) I personally don't trade because I find it an incredibly easy and an incredibly lame way at making massive amounts of cash for little to no risk.

3-) You RARELY see fighter vs fighter combat unless the people with the fighters are restricted to them by clan rules or they are alternate characters for exploring through rocky space.


PS: Yes, I did search. All I found was that mission rewards needed to be raised (...), so I'm offering a counter argument.

PPS: I am not proposing mission rewards stay the same. I am proposing that they go up a SMALL (SMALL) amount so that you can actually buy a capital ship without playing for 150 hours.
1-) Doesnt it mean that you are mourning because of the low mission rewards? We had stated the same thing long before you did. If you say you did not want to mean it, probably I have a problem in understanding or your not just clear and instead prefer to stay blurry on the subject.

2-) And what you say by making a counter argument is totally meaningless since the current trade routes and the cash they provide are balanced and normal. Just because you dont invest in trading and spend time for it does not mean it is so easy to earn enough money for a capital ship full of equipment on it. Just try it from the beginning and you will see.

3-) It is NOT rare that fighters vs fighters engagements occur. It oftenly occurs and again just because you havent encountered some does not mean that they are RARE, cuz they occur OFTEN ENOUGH

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline Kinslayer
08-05-2007, 11:01 PM,
#30
Member
Posts: 15
Threads: 3
Joined: Jun 2007

' Wrote:1-) Doesnt it mean that you are mourning because of the low mission rewards? We had stated the same thing long before you did. If you say you did not want to mean it, probably I have a problem in understanding or your not just clear and instead prefer to stay blurry on the subject.

2-) And what you say by making a counter argument is totally meaningless since the current trade routes and the cash they provide are balanced and normal. Just because you dont invest in trading and spend time for it does not mean it is so easy to earn enough money for a capital ship full of equipment on it. Just try it from the beginning and you will see.

3-) It is NOT rare that fighters vs fighters engagements occur. It oftenly occurs and again just because you havent encountered some does not mean that they are RARE, cuz they occur OFTEN ENOUGH

1) The only reason its a pain is because everyone else gets one in less than 1/3 of the time. I had a friend playing with me, we were doing some harder missions together (for fun). So, he gets a trader and decides to start trading. I play MORE than him, yet he somehow gets his VHF before me. What?

2) Balanced...Ha! Thats the whole reason there's a huge gap in mission rewards vs trading rewards. And, I did start trading from the beginning. Still a whole lot faster than missions, that's for sure.

3) Like I said, they occur often enough when CLANS RESTRICT THEM or in ROCKY SPACE. I haven't seen a fighter character that doesn't have an alt account with a cruiser or gunboat or something.
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