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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Server Player Limit

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Poll: Should it be decreased back to 200?
You do not have permission to vote in this poll.
Yes.
34.34%
34 34.34%
No.
65.66%
65 65.66%
Total 99 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Server Player Limit
Offline Valinor
02-07-2012, 08:03 PM,
#21
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Posts: 656
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Joined: Jan 2010

' Wrote:To 130? Increase it to 300 so then all of you can see its not the limit that causes the crash.

That's stupid, we are already on the limit caused by the bad use of server resources by FLserver as far as i know. Increasing it will break everything.

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Offline Jansen
02-07-2012, 08:05 PM,
#22
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

Its cool the way it is now.

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Offline Ebon
02-07-2012, 08:11 PM,
#23
Member
Posts: 689
Threads: 26
Joined: Apr 2009

well I dont mind crushes when full and big fights are going on, what does disturb me is the fact that I have som strange game glitches during the fights, even when server isnt full. Its not because of my graphic or CPU, cause with 4.85 I havent got such problem. Also I specially reduced backround effects + planetary effects to make it less demanding. Still the same, freezing during fights which kinda makes pvping impossible.

And Im not alone with this problem, other guys I asked about this problem, have it. So yeah, if decreasing number of slots will fix this, do it please.

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Offline suleman.mehmood
02-07-2012, 08:19 PM,
#24
Member
Posts: 248
Threads: 11
Joined: Jul 2011

The server is running normal , only some times we had to face some lag and other problems.

But my guess is that the amount should either be same to 225 or should be increased.

And if there are more people then there is more fun , if you decrease it then less people (Also doing it to 130 is really a bad idea)

But i don't have any troubles , so i say 'No' and it should not be decreased.

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Offline Berny
02-07-2012, 08:20 PM,
#25
Member
Posts: 303
Threads: 32
Joined: Feb 2009

Well, made a video on how the lag look. It happens everyday now.

I know devs are working on modifying those Hitboxes, but it'll be included in next update only, so why to keep server overloaded till then? Reduce limit back to 200 and keep it till hitbox modifications come into act.

[Image: 3.jpg]
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Offline Reno
02-07-2012, 08:28 PM,
#26
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Posts: 421
Threads: 30
Joined: Feb 2008

Remember this one? 484





225 is great, give it a chance



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Offline Berny
02-07-2012, 08:42 PM,
#27
Member
Posts: 303
Threads: 32
Joined: Feb 2009

' Wrote:Remember this one? 484
225 is great, give it a chance
Well, server wasn't dieing every evening multiple times under 200 limit, now was it? Hitbox modifications might help to reduce server load and make 225 possible, but those aren't done yet, so why do we need that increase of server limit before it's done?
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Offline suleman.mehmood
02-07-2012, 08:49 PM,
#28
Member
Posts: 248
Threads: 11
Joined: Jul 2011

I was having lots of lags when the player limit was on 200 but since it is 225 , i don't have any more lags.

I don't know if others have same like me but i like the increased player limit.

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Offline Stefz
02-07-2012, 09:57 PM,
#29
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Posts: 2,002
Threads: 121
Joined: Mar 2011

' Wrote:and it simply crashes in large fleet fights.
It crashed even with 200.

This is still beta and I disagree.

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Offline Nosferath
02-07-2012, 10:18 PM,
#30
Member
Posts: 215
Threads: 16
Joined: Dec 2009

No. Blablabla beta, blablabla give it time.

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