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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Do too many factions have capital ships?

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Do too many factions have capital ships?
Offline Vladimir
02-22-2012, 09:06 AM,
#121
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

' Wrote:If you would mind elaborating? You've failed to back up any of your views, and so it is difficult to value and/or consider what you are saying. I'm not telling you to RTFM now, am I?

Why, sure. People who use retarded smileys while trying to justify absolutely retarded **** from early disco, like phooms or sair/order alliance, are generally not worth talking to, especially since all they do is close their ears and go full LALALA mode. I managed to put all this into one line of stupid smileys.

[Image: 158aufs.jpg]
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Offline Klaw117
02-22-2012, 09:35 AM,
#122
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

' Wrote:Yeah I going to say no to this idea. Yes the suggestion is perfectly sound in hardcore RP.

But when you break down the effects on the actual game. No more cap vs cap. Lawful caps ruling house space.... and people would actually wonder why the population of Liberty would increase and the RP there diminish. Because every person who wants to have a big ship is going to buy them Lib (or other) Battleships.

Most people enjoy this mod for the great fun features it adds to the game. I doubt the majority revel in the high of flying ships (or in this case not flying ships) that have been allocated upon calculated musings of people who know the GPD of each faction.
Unlawfuls can still compete with lawfuls despite the lack of capital ships. I already said before that unlawfuls are generally better pilots and/or have better ships. As long as they can compete with lawful capital ships, I think it should be fine. Besides, it'll add some interesting combat twists in the game.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
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Offline Botowned
02-22-2012, 09:35 AM,
#123
Member
Posts: 50
Threads: 1
Joined: Feb 2012

' Wrote:Yeah I going to say no to this idea. Yes the suggestion is perfectly sound in hardcore RP.

But when you break down the effects on the actual game. No more cap vs cap. Lawful caps ruling house space.... and people would actually wonder why the population of Liberty would increase and the RP there diminish. Because every person who wants to have a big ship is going to buy them Lib (or other) Battleships.

Most people enjoy this mod for the great fun features it adds to the game. I doubt the majority revel in the high of flying ships (or in this case not flying ships) that have been allocated upon calculated musings of people who know the GPD of each faction.

@last paragraph:)
If factions want to restrict what their players use for RP terms then they can go right ahead...why restrict the rest of the community as such? It is a game....
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Offline Laerethe
02-22-2012, 05:30 PM,
#124
Member
Posts: 286
Threads: 6
Joined: Jan 2012

' Wrote:Why, sure. People who use retarded smileys while trying to justify absolutely retarded **** from early disco, like phooms or sair/order alliance, are generally not worth talking to, especially since all they do is close their ears and go full LALALA mode. I managed to put all this into one line of stupid smileys.

The only person that appears to be going into 'LALALA' mode is yourself, my dear friend. I didn't TRY to justify it; I DID. You failed to counter any of the justification.
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Offline bearben
02-23-2012, 01:07 PM,
#125
Member
Posts: 51
Threads: 8
Joined: Aug 2011

i agree that caps bring alot fun, but some factions dont have to use caps and dont have such rescources to build so many caps for players, their caps should in limit

[Image: ronint.png]
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Offline Laerethe
02-23-2012, 06:44 PM,
#126
Member
Posts: 286
Threads: 6
Joined: Jan 2012

' Wrote:i agree that caps bring alot fun, but some factions dont have to use caps and dont have such rescources to build so many caps for players, their caps should in limit

So lets so we go with a 'limit'.

What are the parameters of this limit? Number restriction or faction restriction? How can you impose this in a fair way:

a) That doesn't ecrease the enjoyment factor.
b) That doesn't kill the playerbase of the factions with larger limits.
c) That doesn't screw over those who have caps but cannot use them under the limit.
d) That doesn't promote community uproar.
e) How do you ensure that this limit creates balance?
f) How can you judge the correct limit/faction; how can you balance this between factions?

How would you recompense those who have invested time and money into their ships? How can this be imposed effectively without an increase in civil conflict inside factions?

Its not quite as simple as 'put a limit on them'.
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Offline Lonely_Ghost
02-23-2012, 10:10 PM,
#127
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

make a simple test.... small update, which takes away all non-house military caps, exept may be Order and BHGs.
Take a month, and see results in proportion of KUDOS/ I HATE YOU.
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Offline bearben
02-24-2012, 06:31 AM, (This post was last modified: 02-24-2012, 06:34 AM by bearben.)
#128
Member
Posts: 51
Threads: 8
Joined: Aug 2011

' Wrote:So lets so we go with a 'limit'.

What are the parameters of this limit? Number restriction or faction restriction? How can you impose this in a fair way:

a) That doesn't ecrease the enjoyment factor.
b) That doesn't kill the playerbase of the factions with larger limits.
c) That doesn't screw over those who have caps but cannot use them under the limit.
d) That doesn't promote community uproar.
e) How do you ensure that this limit creates balance?
f) How can you judge the correct limit/faction; how can you balance this between factions?

How would you recompense those who have invested time and money into their ships? How can this be imposed effectively without an increase in civil conflict inside factions?

Its not quite as simple as 'put a limit on them'.

About the 'limit', make faction rules to limit caps usage, or only official factions can use bs, or only NPC use bs to defend and no more bs for players. Its RPless for bs patrol their systems or invade with only battleships, even more, i sometimes met bs at the system far from their territory and not come to/from Connecticut.

Sure its not simple to limit and I cant say it sure creates balance, but thats why we have discussion here.

[Image: ronint.png]
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Offline Laerethe
02-24-2012, 08:38 AM,
#129
Member
Posts: 286
Threads: 6
Joined: Jan 2012

' Wrote:About the 'limit', make faction rules to limit caps usage, or only official factions can use bs, or only NPC use bs to defend and no more bs for players. Its RPless for bs patrol their systems or invade with only battleships, even more, i sometimes met bs at the system far from their territory and not come to/from Connecticut.

Sure its not simple to limit and I cant say it sure creates balance, but thats why we have discussion here.

But how could the factions impose this? The factions have a responsibility to help ensure proper roleplay takes place, but not prevent others from having fun and using their caps. Most factions already limit caps of those within their ranks.

In Delta, there are many BH Dessy patrols and Corsair Osiris patrols. In Gamma, there are snub and Osiris patrols. In House systems, you get cruiser/battleship patrols. It doesn't seem very OORP to me; Osiris to counter destroyers, Osiris patrolling home system, cruiser/battleships patrolling house space.

Generally, you don't get an all-battleship invasion, unless it is the Outcasts bringing a bunch of Ranseurs to Gamma. Normally, you'll have at least a couple of bombers and a bunch of fighters too.

Discussion =/= practice. Again, its not as simple as you say. We've gone from 'put a limit on it' to 'make the factions limit it'.

To do so, factions would need more power and admins would have to be far more strict. Such acts would decrease enjoyment, decrease playerbase and would kill factions.
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Offline Lonely_Ghost
02-24-2012, 10:23 AM,
#130
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

Problem more or less solved in OCs vs Corsairs, when BOTH faction were making capital raids, just change in proportion: time to reach distance/ fun from raid. Ration probably more than 1.

Limiting players with caps.... not sure. This could be a bit unfair to those players who worked hard to get capital ship, and then, they realized, that its just big flying scrap, and you cant do much with it.
You can limit capital ship usage to minial, by decreasing actions, where capital could be use. In simple word saying, make cap play boring. But this should be... mentioned somewhere, for new players. That playing on capital gives you less funn and less opportunities to take part in actions.
Like cap ships only for special events and only for Offical factions.
Then imagen players amount on server.

However, before there no player bases awailable-battleships are key for trade. People will trade, mine for those caps. Trade wont be so popualr and active without caps usage. No trade, no pirates. No trade, less RP and fun. This goes for caps.

Last thing to say, mod was developed to use capital ships there. Trying to change it will brobably kill mod.
Situation called capspamn- its just showing, that things went out of control.
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