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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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If you could change one thing about discovery what would it be?

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Pages (23): « Previous 1 … 9 10 11 12 13 … 23 Next »
If you could change one thing about discovery what would it be?
Offline Panzer
11-19-2010, 12:11 PM,
#101
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

One thing? It's like... one of maybe a hundred for me, so actually gotta think hard to pick the best one...


Hum...



Make it mechanical - one player, one faction, not multiclanning possible or allowed.

[Image: Vxqj04i.gif]
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Offline Sturmwind
11-19-2010, 12:15 PM,
#102
Member
Posts: 2,097
Threads: 146
Joined: Aug 2009

I'd change the flag of Rheinland to the Imperial Schwarz-Weiss-Rot. The current color scheme implies baaad things happening to the EU.
(sun)
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Offline Gypsie Skripto
11-20-2010, 05:06 AM,
#103
Fnord
Posts: 1,046
Threads: 132
Joined: Sep 2010

I would add something whic made the price of passengers fluctuate according to the distance you have transported them. Vacationers, Tourists, and VIPs would remain the same. They go to specific locations. But passengers move from and to every spot of sirius.

[Image: T6UyGk3.png]
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Offline Tabris
11-20-2010, 05:27 AM,
#104
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

Mao, no offense, but I will never support the removal of SCRA ID restriction to everyone not part of the SCRA| faction...

What I would change? That's tough, I suppose I would tweak the CD's a bit so they track better (TCD's are annoying to aim, even when they don't have CM's they somehow avoid em...)
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Offline Alex.
11-20-2010, 05:31 AM,
#105
Developer
Posts: 3,798
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

' Wrote:
  • No more restricted IDs (CR, SCRA, Keepers, Phantoms etc.), no more restricted ships. Indies in every faction with access to any ship of that faction.
I would almost certainly support this for the CR ID. Possibly the Coalition one as well, as long as it's implemented slowly.
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Offline Battlesnax
11-20-2010, 06:04 AM,
#106
Member
Posts: 204
Threads: 9
Joined: Aug 2009

Quote:How about this. Fl counts ingame time. Lock caps until some time limit is met... if possible, counting together all those counted times from one account.
Could solve indie caps issue. Also FL counts fighter/freighter/BS kills and missions done...Again this should limit new players acces to tech they shouldnt have...BS or something other...
I think this wouldn't really solve the issue. If I were a noob, once I realized this time minimum requirement, I would launch a new starflea from Erie, fly 60k down, hit the breaks, and just turn off my monitor and go to work/sleep/school/strip-club. After a week of doing this, I would be able to buy that capital ship I wanted. For the missions completed requirement, that is already the case since you need to do a bunch of missions to obtain most Guard IDs.

As for my wish-list for Santa:
- Add something for the rich to spend their money on. I actually like trading and mining and I've been doing it for a while so I've amassed quite a bit of capital. But now that I have all this money...there's nothing worth spending it on. The only thing we have now are big capital ships but everyone on the forum hates when you buy one of those. Once you realize that there's nothing to buy with all that money, it makes flying a train and trading pretty pointless (from a non-RP perspective) once you get past $300M or so.

EDIT:
Just thought of another one. End whatever it is that makes friendly NPCs suddenly hostile you when one of your enemy's NPCs shows up. If you're a Junker, hanging around the neutral Manhattan RPing with the police or something, then a stupid Kishiro NPC transport magically appears. Well then you'll have Manhattan, Newark, Trenton, and NPC Battleship patrols all flinging laser at you and you have to run away and you can't land on those bases. Just because one Kishiro NPC happened to appear? Ridiculous! This applies to many other NPCs and factions. Gawd! Always pisses me off!

Let's all just be friends and have a good time.
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Offline Tanker
11-20-2010, 06:05 AM,
#107
Member
Posts: 599
Threads: 43
Joined: Dec 2007

hmm, the one thing that I would like changed...

The trading economy.. as it is now, I don't have any issues with it except that it doesn't change much. on the rare occasion something does get changed. I would actually like a dynamic economy where the prices fluctuate every week or so. and before anyone asks. yes. I like trading.

I haven't done any type of modding, but if there is something that I can help enter , command lines, etc, I would be willing to help.

Tanker
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Offline The.Outlaw.Star
11-20-2010, 06:28 AM,
#108
Member
Posts: 651
Threads: 80
Joined: Jul 2009

I wish you all would allow me to have my Ghost.Ship RP back!

Yes iam still bitter about it:(

[Image: tumblr_lyor3jybjk1qfwzeuo1_r1_500.gif]
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Offline Zelot
11-20-2010, 07:25 AM, (This post was last modified: 11-20-2010, 07:29 AM by Zelot.)
#109
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

Smaller, more consistently timed updates.

Edit: We try and pack so much into every mod version that it takes forever for it to come out. I feel that if we tried to narrow the scope and the content of updates, set deadlines for submissions (and stick to them) it would be more feasible to get them out every 4-6 months instead of every 2 years or so.

[Image: 13121_s.gif]  
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Offline Corsair
11-20-2010, 07:36 AM,
#110
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

Make trading less like a second job.

[Image: 16106_s.gif]
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