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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Faction Right 2 and 5

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Faction Right 2 and 5
Offline Agmen of Eladesor
12-09-2010, 07:10 PM,
#11
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:Telling people to capgank a lone fighter = good

...to NOT capgank... :P

Prae, I did not mention you in any way, shape, or form in my comment, or in any specifics, did I? Do you have a guilty conscience or something? :)

However, there is one minor error in your commentary, in your first sentence. While the Bounty Hunters Guild is and has canon faction information relating back to vanilla, the BHG Core does NOT. The BHG Core canon RP is, more so than anything else, go fight the Order and Nomads. That's why those standing (that means that they've been issued and never revoked) orders exist. YOU can say that RP falls off after a month - that's your personal opinion, and does not necessarily make it true.

The orders regarding Omega 3 and 7 were issued as part of the discussion regarding the last time the ID was changed, actually, and that's WHY those orders were issued. I can dig up the conversations the admin team had about that - it was specifically to prevent every Tom, Dick, and Ivan Miner from having a Mako at their beck in call in Omega 3 and 7.

Thus, these orders were issued to improve server gameplay, as is covered under Faction Right 2. Why should an ID be more complicated than it has to be?



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Llama
12-10-2010, 01:33 AM, (This post was last modified: 12-10-2010, 01:37 AM by Llama.)
#12
Member
Posts: 298
Threads: 76
Joined: Dec 2009

I too must imput in this matter. I agree against you Agmen, I too want to follow BHG, Not the Core rules (your rules). So while my ID does not forbid me to enter Omega-7/ And Omega-3 and you do... I'm going to listen to what my ID states.

2nd note:
There is no official DISCOVERY freelancer or ID rule stating "A Bounty Hunter Guild capital ship may not enter Omega-7/3". There is one stating "Do not enter house space" However, Omega-7/3 are not house space, no matter how in-depth you or anyone makes them out to be...

The Rp has been effected already because of this rediculious post/ thread and all this BHG stuff. Just command BHG CORE.

So as far as this goes, I suggest you stick with commanding the core and not try and command a whole ship-line, It just wont work mate. You know you will get defied then you expect admins to change the rep of those that dont want to listen to you? I'm not sure that they will change the rep of every person that ventures into Omega-7/3 with a BHG cap...
That an i think admins are bussy as it is with the next update/ sanctions/ reports.

p.s As for improving gameplay, Your restricting more systems for BHG caps, Sure it is great RP for the BHG core, But everyone else is just getting a kick in the "Area".
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Offline Dab
12-10-2010, 01:42 AM, (This post was last modified: 12-10-2010, 01:42 AM by Dab.)
#13
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

A faction cannot tell an indy he can't take a ship of that NPC faction, with a proper faction ID, to a place that the NPC faction is, by lore and NPCs, present in and that the ID allows him to be at.

It's that simple.

[Image: DFinal.png]
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Offline Llama
12-10-2010, 01:56 AM, (This post was last modified: 12-10-2010, 02:01 AM by Llama.)
#14
Member
Posts: 298
Threads: 76
Joined: Dec 2009

' Wrote:A faction cannot tell an indy he can't take a ship of that NPC faction, with a proper faction ID, to a place that the NPC faction is, by lore and NPCs, present in and that the ID allows him to be at.

It's that simple.


Thankyou! Now Agman, Please, Let us go, command YOUR BHG core. If your main point is "All of bhg caps have a core ID" thats great! good for the core, But.... BHG caps HAVE to by that to get the cap, not because they think "lets go shoot Order and Nomads".

There are 3 solutions here that will please everyone (probably you to if you give it a chance):

1: We drop this whole thing
2: The BHG get another ID, so its not BHG core, so you can't command them/ try to...
3: You just command the BHG tagged ships... e.g BHG|NAMEHERE

Trying to command non tagged ships will NOT work, I've said it before and i will say it again "If they wanted to follow your command, they would have tagged their ship" because our ID does not state "Follow Agmens Rules or be threatend ninja repped and never be able to enter BHG space".

P.s Even if you don't give up, you realise you will get a never-ending war, inturn this will anoy Admins, then they will sort if out- And honesty Agman, i dont want to see a anrgy Hoodlum or an Angry Cannon... And when they sort it out, Noone wins but them. So please just drop this before they have to get involved.
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Offline ryoken
12-10-2010, 02:19 AM, (This post was last modified: 12-10-2010, 02:19 AM by ryoken.)
#15
Member
Posts: 3,956
Threads: 173
Joined: May 2007




' Wrote:A faction cannot tell an indy he can't take a ship of that NPC faction, with a proper faction ID, to a place that the NPC faction is, by lore and NPCs, present in and that the ID allows him to be at.

It's that simple.

Yes TY cause the oficial IMG faction is also trying to tell other IMG they cannot take caps to Omega-7 which i am sorry,but there is IMG ships,base there.
I remember this happening back in 4.84 with another faction telling indies they cannot do something,and ordering me(was a member at time) to fire on them. I did, was santioned, bla bla bla lost 500mil/guns and i took time off,and that faction is no longer around(have no idea where it went) So when i noticed BH faction,and IMG faction telling members they cannot do something that the NPC's do? i just lol'd.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Llama
12-10-2010, 02:32 AM,
#16
Member
Posts: 298
Threads: 76
Joined: Dec 2009

' Wrote:So when i noticed BH faction,and IMG faction telling members they cannot do something that the NPC's do? i just lol'd.

Exactly what most of us did, then we noticed they were lol'serius... So we proved them that we dont have to follow any such order...

I mean, those who don't want to read all of what was said back the last pages... its basically this:
1: BHG core is a faction trying to command the NPC faction cap ships to assist in thier RP in the "war". (forbidding BHG caps to enter Omega-7/3)
2: NPC faction based indies are saying - No, are you kidding? If we wanna follow you, we will tagg ouselves to you.
3: BHG core responds with FACTION Rules etc etc, Follwed by a statment that the Admins can ninja rep us so we cant dock on a BHG base/ system... Which is great for the whole "Better RP" phase.
4: Objections to the matter, and there have been some people argreeing...
5: RP ruined temperarily for some people (me and another)

If this goes through, does that mean i can make an official civilian faction and command every single civial, freelancer, merc, (some zoners)? NO. Why? Because it throws the whole game off balance.

My Personal opinion, and other opinions-- Command the faction you are actually in command of... The day NPC Indies are commanded is the day we can call it "freelancer Discovery- Not really, You have to join someone in the end who will give you limitations."
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Camtheman
12-10-2010, 02:37 AM,
#17
Unregistered
 

Quote:Thus, these orders were issued to improve server gameplay

That's all faction opinion really, just like the ganking thing they force on indies. Unlike Ganking which is entirely RPable, people who enforce rule 0.0 are just 'holier than thou art' sillyness, which I find entirely pathetic on an internet game. This [Agmens actions] actually has some merit, Factions do have the right to stop indies from ruining diplomacy, as long as they dont take it too far. Omega-7 was turning into Tau-23 all over again, yet I find it ironic the mining mod was stuck there to bring activity, and now various factions are taking it away...
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Offline ryoken
12-10-2010, 02:40 AM,
#18
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Well the Official factions do have power to tell others what to do/not do to a point. IE the no BS's attacking a L fighter,or do not engage, already 10 on 1 type of thing. But ordering an indie to do exactly what Official faction does is to much.
I have for example LSF/ Liberty navy chars. I go into Alaska time to time. But if =LSF= or [LN] said suddenly this system was off limits? Sorrry. not going to fly.
Now If these factions "asked" people to avoid these area's when ever possible for example. I would be sure,i will not enter unless i had need to. I will try to keep out. It is the "ordering" indies around part i dislike.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Llama
12-10-2010, 02:41 AM, (This post was last modified: 12-10-2010, 02:43 AM by Llama.)
#19
Member
Posts: 298
Threads: 76
Joined: Dec 2009

Indeed. However, In no such case should we favour a faction based opinion over a Indie based opinion. :)

Lets improve gameplay by ninja repping all who defy the factions rules?

Again... This matter should just be dropped beofre we get anysort of (to late for moderators post) Administations involved. The Discovery community can solve this... But then again, The administration WILL solve it if need be...

Edit: Yes, I do agree with you as well Ryoken. Request are fine. Orders is a no no for me.
Restricting space?! Now thats just to far.
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Camtheman
12-10-2010, 02:46 AM,
#20
Unregistered
 

Quote:Well the Official factions do have power to tell others what to do/not do to a point. IE the no BS's attacking a L fighter,or do not engage, already 10 on 1 type of thing. But ordering an indie to do exactly what Official faction does is to much.

You know you contradicted yourself, right?
Officials factions... they do not <strike>gank</strike> tactical advantage. They order an indy... to do exactly as they do. The faction rights are nice to a point, but when indies gameplay is sacrified for power it becomes a bit silly to even play the game anymore. Its mean't to have fun and sometimes people forget this...

Purposefully.
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