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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ship Ideas

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Ship Ideas
Offline Unseelie
10-13-2007, 08:00 PM,
#11
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

yeah.
its called anal perfection.
and is a state of perfection that can only be found in my hat.

guess what my hat is?

but, seriously....freelancer needs freelancer ships...not ships from some other scifi,

every sci-fi has its own, highly stylized and recognizable ships for a reason....try not to muddy the crystal clarity of Sirius.

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Offline alance
10-14-2007, 01:50 AM,
#12
Member
Posts: 511
Threads: 29
Joined: Jul 2007

Yeah yeah I get it Unselie, not FL-ish enough. They were built/designed before I had even considered buying FL so of course they weren't FL-ish. Still, parts might be useful inspiration for something as simple as the arrangement of engine nacells, the way a wing connects to a fuselage, the location of a cockpit, whatever.

AoM, I'll search around to see if there is a way to export GC2 ships into a usable format. If I find a way and have some time, i'll see if I can rough up something that fits FL. I like doing that sort of thing but have pretty limited time for it these days.

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
  Reply  
Offline me_b_kevin
10-14-2007, 02:39 AM,
#13
Member
Posts: 1,525
Threads: 132
Joined: May 2007

i'm starting to despise the term "FL ish".

i couldn't give a rat's crack about it.

as long as it's an original design and will fly in Freelancer without any problems i'm all for it.

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Offline Gamazson
10-14-2007, 02:47 AM,
#14
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Posts: 962
Threads: 56
Joined: May 2007

' Wrote:i'm starting to despise the term "FL ish".

i couldn't give a rat's crack about it.

as long as it's an original design and will fly in Freelancer without any problems i'm all for it.

Well FL-ish is important though.........The more ships we have that fit or expand that term makes disco look much more professional.

AKA Nexus
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Offline Unseelie
10-14-2007, 02:47 AM,
#15
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Posts: 4,256
Threads: 235
Joined: Nov 2006

' Wrote:i'm starting to despise the term "FL ish".

as long as it's an original design and will fly in Freelancer without any problems i'm all for it.

will fly in freelancer?
its a simulation.
you could fly a rat's crack.

so.....

Freelancer ish...the only way to go.


@Morrigan....sorry, that last was a crack at myself more than anyone else.
I know I'm hard line.
but I really do believe there is a destinctive flavor to Freelancer ships, and I cringe when I see ships that deviate from that floating around in Disco.

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Offline Death Shadow
10-17-2007, 04:30 AM, (This post was last modified: 10-17-2007, 04:30 AM by Death Shadow.)
#16
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Posts: 491
Threads: 8
Joined: Oct 2006

yea i love the editor for GalCiv 2 awesome game btw

those ships prolly couldnt be in this mod, but they are nice to look at.:)
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Offline alance
10-17-2007, 05:11 AM,
#17
Member
Posts: 511
Threads: 29
Joined: Jul 2007

' Wrote:will fly in freelancer?
its a simulation.
you could fly a rat's crack.

so.....

Freelancer ish...the only way to go.
@Morrigan....sorry, that last was a crack at myself more than anyone else.
I know I'm hard line.
but I really do believe there is a destinctive flavor to Freelancer ships, and I cringe when I see ships that deviate from that floating around in Disco.
NP Unselie, I agree and I'm pretty much a hard-liner myself. Heck, I even find Nomad ships and guns un-FL-ish , even though they were part of vanilla:)

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
  Reply  
Offline Unseelie
10-17-2007, 02:35 PM,
#18
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

' Wrote:NP Unselie, I agree and I'm pretty much a hard-liner myself. Heck, I even find Nomad ships and guns un-FL-ish, even though they were part of vanilla:)

um....umm....
wow....
care to elaborate on why?
now, I understand they don't fit the human side of things....do you also find the Dom'Kavosh cities unfreelancerish?

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Offline alance
10-17-2007, 02:48 PM,
#19
Member
Posts: 511
Threads: 29
Joined: Jul 2007

' Wrote:um....umm....
wow....
care to elaborate on why?
now, I understand they don't fit the human side of things....do you also find the Dom'Kavosh cities unfreelancerish?
It's really a plausibility thing. Blue jelly ships with humans flying them? I dunno it just doesn't work for me, especially in an RP server environment where things are supposed to fit together well. I see Nomad and it is a jolt to my immersion. Personal hangup i guess:)

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
  Reply  
Offline Unseelie
10-17-2007, 03:00 PM,
#20
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

oh.
well, I protect my immersion by using my 'Imaginary Aegis,' I assume that all nomad ships are actually nomads, and treat them accordingly...also, this also refers to anyone else who is powerplaying.
I don't have any superheros in my freelancer universe.....maybe the phantoms.....just pilots of varying ability....I also assume that all the really dumb RP doesn't exist...If someone is out of RP, I create them an rp, in my head, to fit them into my immersive gameplay.

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