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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The need for speed

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The need for speed
Offline VoluptaBox
03-29-2011, 03:59 PM,
#11
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

' Wrote:I just hate seeing big ships go fast.
It just doesn't look right.

350ms is alright imo.

And LF's IIRC will go faster in cruise in the new version.

That, and the re-balancing problem. Much easier to just leave it as it is.
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Offline navigationals
03-29-2011, 04:14 PM,
#12
Member
Posts: 23
Threads: 1
Joined: Mar 2011

I'm perfectly fine with the current cruise speed settings.
Can't imagine how a mining vessel would manage to cruise it's way through an asteroid field.

However, would it be possible perhaps to introduce a 2-speed cruise?
-First one, the normal basic cruise with 350 limit, which can be easily used between asteroids and other obstacles.
-Then an other one, faster, for travelling in open space, where there isn't any obstacle. Around 500 perhaps
When your entering a field, you can switch back to the normal cruise.

Something like a gearshifter... Cruise speed, Warp speed.
Don't know if it's possible to implement it in the mod though..

[Image: j8jrjo.jpg]
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Offline J.Miller
03-29-2011, 04:31 PM,
#13
Member
Posts: 129
Threads: 8
Joined: Dec 2010

' Wrote:I'm perfectly fine with the current cruise speed settings.
Can't imagine how a mining vessel would manage to cruise it's way through an asteroid field.

However, would it be possible perhaps to introduce a 2-speed cruise?
-First one, the normal basic cruise with 350 limit, which can be easily used between asteroids and other obstacles.
-Then an other one, faster, for travelling in open space, where there isn't any obstacle. Around 500 perhaps
When your entering a field, you can switch back to the normal cruise.

Something like a gearshifter... Cruise speed, Warp speed.
Don't know if it's possible to implement it in the mod though..

Sounds nice but the whole issue of rebalancing the traderoutes would still be there. I am not really that sure if this is needed.

-finish 4.86 first
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Offline Chev
03-29-2011, 04:33 PM,
#14
Member
Posts: 1,082
Threads: 139
Joined: May 2010

Imagine CDing a pirate while you're in BHG, police, military, CR or any other. That's impossible and all that would be a huge mess.

[Image: 2zrfioi.png]
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