• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 261 262 263 264 265 … 547 Next »
General checklist

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: what shipclass is most needed - if any?
You do not have permission to vote in this poll.
light fighters (eg. Liberator)
4.62%
3 4.62%
heavy fighters (eg. Hammerhead)
6.15%
4 6.15%
very heavy fighters (Titan)
6.15%
4 6.15%
super heavy fighters (Mafic)
4.62%
3 4.62%
Bombers (eg. Roc)
0%
0 0%
Heavy bombers (eg. Praetorian)
0%
0 0%
Super heavy bombers (eg. Warren)
1.54%
1 1.54%
Strategic bombers (eg. Fafnir)
6.15%
4 6.15%
Light gunships (eg. Bottlenose)
6.15%
4 6.15%
Gunships (eg. IMG Gunboat)
3.08%
2 3.08%
Heavy gunship (eg. Hathor)
0%
0 0%
Light destroyer (eg. Thresher)
0%
0 0%
medium destroyer (eg. AI cruiser)
0%
0 0%
heavy destroyer (eg. RH cruiser)
0%
0 0%
Battlecruiser (eg. Bullhead)
13.85%
9 13.85%
light Battleship (eg. Mako)
0%
0 0%
medium Battleship (eg. Liberty Dreadnought)
0%
0 0%
heavy Battleship (eg. Rheinland Battleship)
0%
0 0%
freighters (eg. Drone)
1.54%
1 1.54%
Combat freighters (eg. Correo)
6.15%
4 6.15%
Transports (eg. Train)
10.77%
7 10.77%
public RP ships (eg. Yacht)
6.15%
4 6.15%
special ships (eg. Hegemon Miner)
7.69%
5 7.69%
static, non player ships for lore and RP (eg. Bases)
13.85%
9 13.85%
we do not need any more ship designs...
1.54%
1 1.54%
Total 65 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
General checklist
Offline Jeremy Hunter
04-01-2011, 12:40 PM,
#21
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

Special ships.

Hegemon, Barge, only real special ships. More of them would be nice.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline Vrabcek
04-01-2011, 12:42 PM,
#22
Your honest Angel
Posts: 1,283
Threads: 39
Joined: Jul 2009

I would vote for more VHFs or HFs, especially for factions who dont have their own shipline yet.
Also making some new ships choices for the special IDed factions would be cool aswell.

[Image: Vrabcek.gif]
Reply  
Offline Ark
04-01-2011, 12:46 PM,
#23
Member
Posts: 265
Threads: 1
Joined: Sep 2008

Hardly easy with just one vote to spend... I finally put it into transports. (There's an option for combat freighters but not combat transports?)
As for everything I'd like? LGB, HGB, fighters(any) combat-competent freighters/transports
At least some new stuff should be black market ("civillian")
Reply  
Offline dodike
04-01-2011, 01:41 PM,
#24
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

More heavy bombers.
Reply  
Offline Chev
04-01-2011, 01:45 PM,
#25
Member
Posts: 1,082
Threads: 139
Joined: May 2010

Quote:public RP ships (eg. Yacht)
special ships (eg. Hegemon Miner)
static, non player ships for lore and RP (eg. Bases)

These three as well.

[Image: 2zrfioi.png]
  Reply  
Primitive
04-01-2011, 01:46 PM,
#26
Unregistered
 

Quote: Heavy bombers (eg. Praetorian)
Super heavy bombers (eg. Warren)
Strategic bombers (eg. Fafnir)

Eh ? Try again.
Reply  
Offline Swallow
04-01-2011, 05:38 PM,
#27
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

LAIT FAITERZ!
no, seriously. we have 1-st fighters generation so why not to rebuild n update em?

Edit: firstly, HANDLE that UGLY and not ugly IMPORTS

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline SMI-Great.Fox
04-01-2011, 11:09 PM,
#28
Member
Posts: 2,670
Threads: 364
Joined: Mar 2009

Speaking of which, pointing back to my old post, Would anyone be able to find the list of the ships in the previous mods along with what they looked like etc etc?

-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
[+]
http://i849.photobucket.com/albums/ab53/Vandread010/BAF_1_FltAdm_zps4239822d.jpg
http://i849.photobucket.com/albums/ab53/...e32039.jpg
http://i849.photobucket.com/albums/ab53/...89ade0.jpg
While the signature did not break any rules before, the lack of third party hosting caused your signature to take up over half of the page. Until the problem is fixed, I'll have to revert those images to links. ~Inferno
Ships Log of the Maverick IV Logs of the Maverick.V  The.Maverick.IV & Maverick.V Feedback Lot How it all began...
Reply  
Offline VoluptaBox
04-01-2011, 11:28 PM, (This post was last modified: 04-01-2011, 11:28 PM by VoluptaBox.)
#29
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

Not sure if this is the place to ask, but meh...

How are cruisers being re-balanced in .86? I mean, they are supposed to be suport ship, yes, but they fail pretty much at everything. They can't fight snubs effectively, nor caps, except the ones with a Forward Gun. Would be nice if all cruisers had some long range weapon to use vs caps.
Reply  
Offline Virus-
04-02-2011, 02:26 AM,
#30
Member
Posts: 167
Threads: 2
Joined: Oct 2010

' Wrote:Not sure if this is the place to ask, but meh...

How are cruisers being re-balanced in .86? I mean, they are supposed to be suport ship, yes, but they fail pretty much at everything. They can't fight snubs effectively, nor caps, except the ones with a Forward Gun. Would be nice if all cruisers had some long range weapon to use vs caps.

Light Mortar ?

Just an fyi, I'm not this guy.
(happy)

Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode