.:j:. pissed off Kusari, Kusari slept with Rheinland, Rheinland slapped Junkers and now Junkers are banned from flying bombers/Ptransports in Rheinland and can only trade with commodities needed for their base in Sigma-13. It's true, you just need to read more Comm Threads or don't give a **** about it and go stealth. 8-|
' Wrote:.:j:. pissed off Kusari, Kusari committed genocide, Rheinland slapped Junkers and now Junkers are banned from flying Recyclers/Ptransports/Pilgrims in Rheinland and can only trade with commodities that don't make a profit
§1. [color=#FF9900]Operational rights of Junker vessels have been reduced to the following limitations:
§1.1. Junker shipping agents are restricted to the undermentioned commodities for transportation inside the Bundesrepublik Rheinland:
Quote:Basic Alloy
Consumer Goods
Fertilizers
Food rations
H-fuel
Mining Machinery
Oxygen
Pharmaceuticals
Scrap Metal
Robotic Components
Toxic Waste
Water
§1.2. Junker vessels of the following classes are forbidden to enter and operate in Rheinland and the adjutant border systems:
Quote:"Recycler" Super Heavy Fighter
CTE-1900 "Roc" Bomber
Series ZX "Falcata" Bomber
"Pirate" Transport
Pilgrim Liner
Any gunboat or capital- class vessel, with the exception of the Junker Salvage Frigate.
§1.3. Diversion from the above restrictions is a criminal offense and is punishable with sanctions up to field execution.
§1.4. The regulation is to last until 1st January 820 AS, unless the need of a change is pronounced by the Bundestag or the Chancellor.
Part of roleplaying as a lawful trader is ensuring that you're familiar with all the laws and regulations of the house you wish to trade in. It took me less than two minutes to look this up for you. You have more than 100 posts on these forums and have been a member of the forums for more than six months. You really have no excuse for not knowing these things.
Junkers live on the hairy edge of society; Ptrans are almost always caught with illicit cargo. Don't be suprised the military doesn't care about a group of people no one can fully prove that they are thugs.
Edit: PS, as a junker, you can not currently obtain one of these licences, because you are just quite obviously criminals, but we can just about tolerate you.
I catch more Junker and Zoner ID/IFF ships smuggling than i do Smuggler ID ships.
Edit: PS, as a junker, you can not currently obtain one of these licences, because you are just quite obviously criminals, but we can just about tolerate you.
I catch more Junker and Zoner ID/IFF ships smuggling than i do Smuggler ID ships.
Great articles and links to the rules - just why cant we put thias stuff in the game - its true now that i think about the wasted commodity icons/places in game. I think these commodities/rule indicatiors that can be purchased in game and shown in cargo holds would be quite fun and also alleviate confusion and links to threads in forums. Most folks wouldnt carry 70 commodities for the different factions - just purchase and carry the ones that apply to them. As far as the ships go - edit the descriptions and put the info regarding illegal use, etc - its just some extra text that can save someone the cash spent on a purchase that didnt reflect what they originally wanted to use it for. Minor tweaks.
I will obviously go back to jump holes but again my issue with the lawful factions bugs me the same way police sometimes gripe me. They go after folks making minor everyday infractions because they dont seem brave enough to go after the harcore criminals that might shoot back/kill them/etc. Its too easy to pick on the easy targets - lame in my opinion. (For the police comment - I have personally been in war and conflict and know that many folks I served with wished we could have been issuing traffic citations and not risking our lives but it was part of our job - for those law enforcement folks I might accidently have offended - the main issue was folks doing it in game where there are no real life and death consequences.) ;)