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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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My new game engine inspired by Freelancer and Discovery.

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My new game engine inspired by Freelancer and Discovery.
Offline escopton
09-16-2011, 11:10 PM,
#51
Member
Posts: 749
Threads: 61
Joined: Aug 2011

Someone had to do it. You are awesome man.

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[Image: 46822555.png][Image: 26937320.png][Image: 71656505.png][Image: 47399654.png]
[Image: tazap.png] [Image: resavguard.png]
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Offline Lennox
09-16-2011, 11:22 PM,
#52
Member
Posts: 1,428
Threads: 85
Joined: Sep 2010

' Wrote:Post your computer specs and I can give a ballpark if your computer will be able to handle it.


Windows 2.5.1.2600 (Service Pack 3)

AMD Athlon™ 64 X2 Dual Core Processor 3800

2,02 GHz

RAM
3 GB

NVIDIA GeForce 6200 TurboCache™

driver for video card
nv4_disp.dll

1280x1024

279,45 GB hard disk space


That's it. And as I said with this setup it isn't even possible to play Soldat without lags -.-
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Offline Tytanis
09-16-2011, 11:28 PM,
#53
Member
Posts: 141
Threads: 34
Joined: Mar 2010

' Wrote:Windows 2.5.1.2600 (Service Pack 3)

AMD Athlon™ 64 X2 Dual Core Processor 3800

2,02 GHz

RAM
3 GB

NVIDIA GeForce 6200 TurboCache™

driver for video card
nv4_disp.dll

1280x1024

279,45 GB hard disk space


That's it. And as I said with this setup it isn't even possible to play Soldat without lags -.-

A small upgrade of your video card should solve all your current problems:P
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Offline Domjan
09-16-2011, 11:30 PM,
#54
Member
Posts: 900
Threads: 57
Joined: Jul 2009

You're gonna go far, just don't get money hungry.
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Offline Tytanis
09-16-2011, 11:32 PM, (This post was last modified: 09-16-2011, 11:35 PM by Tytanis.)
#55
Member
Posts: 141
Threads: 34
Joined: Mar 2010

' Wrote:You're gonna go far, just don't get money hungry.

Of course not!
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Offline Valinor
09-16-2011, 11:35 PM,
#56
Member
Posts: 656
Threads: 13
Joined: Jan 2010

Everything you wrote is nice. Hell, even too nice.

If you REALLY did all that, well, congrats.

I do hope you already contacted the dev team on that.

Will wait for some screenshots, until that, i'll remain reasonably suspicious.

Official member of the Hessian Conspiracy.
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Offline Tytanis
09-16-2011, 11:38 PM,
#57
Member
Posts: 141
Threads: 34
Joined: Mar 2010

' Wrote:Everything you wrote is nice. Hell, even too nice.

If you REALLY did all that, well, congrats.

I do hope you already contacted the dev team on that.

Will wait for some screenshots, until that, i'll remain reasonably suspicious.

Right now I'm designing the backbone of everything, nothing is visual yet. I will have to rely on "extra-modded" Freelancer ships/worlds/what-not for visual testing but those will be replaced before Alpha.
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Offline jxie93
09-16-2011, 11:54 PM,
#58
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

You should put up a recruitment thread to ask members of Discovery community who are capable of assisting you in any way, even in non essential areas of the project if you must keep your code secret. Relying solely on the Disco dev team is <strike>laughable</strike> somewhat unrealistic,<strike> considering it took them more than 2 years and maybe even more to develop 4.86. </strike>

I'm sure the devs from other Freelancer mods (hint - have a look at Freeworlds) are just as effective, if not better than the ones here. So keeping your project exclusive to Discovery is not necessarily the best approach to develop an enormous task such as a complete engine, especially you can only benefit from a small amount of collective intellect at Discovery when it comes to design and programming - other than the entire Freelancer community.

Your loyalty to Discovery is respectable. But for your project's sake, I urge you to reconsider how utilising the power of many capable development teams across the Freelancer community can benefit you, and through that - the legacy of Freelancer.

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Offline OllO
09-17-2011, 12:33 AM,
#59
Member
Posts: 213
Threads: 6
Joined: Mar 2011

well....its awsome like hell... And i hope that i see the new engine ....never give up... Wish you bests
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Offline Switchback
09-17-2011, 01:42 AM,
#60
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

Well I can offer beta testing, but knowing how some people would probably leak info I bet all betas will be within the Devs team.


but, your missing one key question: What if the Dev team does not like the engine for whatever reason/seems it impossible to use?

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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