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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The great cloaking device race...

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The great cloaking device race...
Offline Govedo13
04-04-2012, 06:50 PM, (This post was last modified: 04-04-2012, 06:52 PM by Govedo13.)
#31
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Is the RM base in open or it is hidden, if it is open space then tell me where is it in order to check that thing. PM would also work if you does not want to say it in public in order to prevent lolwuts, if it is hidden well keep it that way.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline sindroms
04-04-2012, 06:52 PM,
#32
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

' Wrote:Is the RM base in open or it is hidden, if it is open space then tell me where is it in order to check that thing.

I mention it in my today's episode, actually. Check it out.


--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Fythbro
04-04-2012, 10:14 PM,
#33
Member
Posts: 22
Threads: 3
Joined: Jul 2010

I'm looking forward to seeing how this all unfolds, could this be the last leg in the Liberty-Rheinland war?

Coalition
CPW-Icewind
Yakov.Vojack

GRN
RNS-Hellequin
RNS-Ardennes
Jean.Luc.Renard

Independent
December
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Offline dodike
04-04-2012, 10:15 PM,
#34
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Is the RM base in open or it is hidden, if it is open space then tell me where is it in order to check that thing. PM would also work if you does not want to say it in public in order to prevent lolwuts, if it is hidden well keep it that way.
Make a character, type /restart Rheinland, undock.
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Camtheman
04-04-2012, 10:17 PM,
#35
Unregistered
 

It's gonna be one of those things that everyone has eventually

Although how much do they cost?

You can set their price can't you on your base?

Interesting.

Perhaps not.

If people keep the price inflated.

This is a very interesting MMORPG-like addition to Discovery that might inflate the great, static-value Sirius Credit.
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Offline Tachyon
04-04-2012, 10:19 PM,
#36
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

inb4SiriusMarketCrisis.

[Image: vJQQbhu.png]
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Offline Veygaar
04-04-2012, 10:20 PM,
#37
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

I see credit value going up alot. Bases purchasing their required upkeep goods at a high price to traders will keep it stocked... Will be interesting.

Say a base wants to keep it's shields up 24/7 but doesn't have the man power to do it... Just buy fuel for like 10k apiece and traders will swarm to it filling it up --> tada! forever shields, rich traders, community upkept base. In return the base spits our modules for players to buy etc etc (cody will sell his guns n' what not).

But yeah, we can finally see ingame price competitions...

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline dodike
04-04-2012, 10:23 PM,
#38
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:I see credit value going up alot. Bases purchasing their required upkeep goods at a high price to traders will keep it stocked... Will be interesting.

Say a base wants to keep it's shields up 24/7 but doesn't have the man power to do it... Just buy fuel for like 10k apiece and traders will swarm to it filling it up --> tada! forever shields, rich traders, community upkept base. In return the base spits our modules for players to buy etc etc (cody will sell his guns n' what not).

But yeah, we can finally see ingame price competitions...
Hell yeah, base you described costs nearly 400 million per day to run.
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Offline Hielor
04-04-2012, 10:33 PM,
#39
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

I think this adds a pretty fantastic "money sink" to the game that allows credits to leave players' hands in more ways than just buying ships.

However, I think it may be a bit *too* much to support a base. I agree that 1 person shouldn't be able to support a base without spending all of their time doing it, but a small group of people (3-5, say) should be able to keep one up without trouble, without spending all their online time on it.

The risk of failure is also too high, IMO--if a base gets blown up, you shouldn't lose credits that were in the base's bank account. They should go to someone. You're already losing the base, all the modules, and all the cargo--that's plenty of loss. Especially since you can't leave a base unattended for more than a day without running into problems. This is "discovery roleplaying," not "discovery make sure you log in for a couple hours a day or lose a billion-credit investment."

It would be nice if there were a way to "mothball" a base temporarily to reduce its rate of consumption, so owners could take a break for real life reasons. The base can't sell or buy anything and can't make progress on construction, but crew and resource requirements drop to levels that would allow a base to sit unattended for a while without blowing up.

I also think the construction requirements are way out of line with support requirements--there's a tiny initial investment and then a huge subsequent investment. That fools people into thinking that they can make themselves a base, so they do, but then they lose it because they're unable to keep up. Material requirements to make a base should be quite a bit higher--maybe make it so the initial outlay only gets you some scaffolding or something, and then you actually have to build the first core unit before you can do anything else.

Also, requiring materials that only can be acquired in Gallia is absurd and stupid. Obviously Sirians have been building space stations since long before they came across Gallia, so why are they required now? Plus, there aren't any materials on the list that aren't sold in Gallia, so a Gallic base construction doesn't require leaving.
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Offline Tabris
04-04-2012, 11:14 PM,
#40
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

The reason some of the stuff is sold in Gallia is due to it being an attempt to spread out the player base. The REAL problem I see is getting Nomad Power Cells, Only acouple people stocked them away and getting new ones may be problematic as they don't really drop anywhere.
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