what i like about the liners is, - they are pretty well designed when it comes to turrets, size and agility.
they are big enough and their hitbox ( or the point at which they enter a tradelane ) is placed so a trader cannot just click on a lane and autodock and then go afk.
they have plenty of turrets - but are not able to fire them all into the same direction, they make a large target, too - but are not too easy to CD, except for train CDs.
the armor of liners is fine and shields of 100k are good but not too strong.
the only thing i can think of to get them in line with what they are intended for is...
create a special equipment slot that allows to load up "living cargo". make passengers, slaves, VIPs etc no common commodity ( thats what i said equipment slot ) so that normal transports cannot buy them anymore. change liners so they cannot buy normal commodities anymore.
that way - we d get special ships that can only be used to transfer people around. makes them highly inflexible ( maybe add at least 200 normal cargospace for loot / RP luggage ) but prevents them from being used for raw materials.
i know goods cannot be assigned to specific ships only. ( igiss pointed that out ) so a special equipment slot might be the only solution - but then again, i doubt that the community wants a ship that can only be used to transport 3 commodities:laugh: