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great idea for Cap ship missiles (not include GB)

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great idea for Cap ship missiles (not include GB)
Offline X-Lancer
12-07-2007, 04:36 AM, (This post was last modified: 12-07-2007, 04:48 AM by X-Lancer.)
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Posts: 1,173
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Joined: Jan 2007

example :

---Missile Launcher Name----------Ammos------Missile Stats

XXXXXXXX Missile launcher 1# 70

XXXXXXXX Missile launcher 2# 70 All the same

XXXXXXXX Missile launcher 3# 70

in this way..cruiser/BS only can fire 210 missiles (it's very normal a battleship/cruiser contain 210 missiles..) and it can prevent missile spamming (some one saying there is a guy monute full missiles turret on his battleship in the old day..)..



PS: missile cost 0$...

only have <ship class> missile launcher 1,2,3

so this can limit how many times they can fire their missile

(low fire rate for missile of course, like now,,it's good)

in this way can make them become a REAL "Missile" (Pro-Fighter/Bomber Killer..)
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Messages In This Thread
great idea for Cap ship missiles (not include GB) - by X-Lancer - 12-07-2007, 04:36 AM
great idea for Cap ship missiles (not include GB) - by gekerd - 12-08-2007, 08:56 PM
great idea for Cap ship missiles (not include GB) - by X-Lancer - 12-08-2007, 09:23 PM
great idea for Cap ship missiles (not include GB) - by Jinx - 12-08-2007, 09:35 PM
great idea for Cap ship missiles (not include GB) - by ghostcat - 12-08-2007, 09:37 PM
great idea for Cap ship missiles (not include GB) - by Horon - 12-08-2007, 09:38 PM
great idea for Cap ship missiles (not include GB) - by X-Lancer - 12-08-2007, 09:38 PM
great idea for Cap ship missiles (not include GB) - by Jinx - 12-08-2007, 09:40 PM
great idea for Cap ship missiles (not include GB) - by ghostcat - 12-08-2007, 09:44 PM
great idea for Cap ship missiles (not include GB) - by Horon - 12-08-2007, 10:11 PM
great idea for Cap ship missiles (not include GB) - by LBS - 12-08-2007, 10:23 PM

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