• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 219 220 221 222 223 … 547 Next »
Battletransports

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Battletransports
Offline ryoken
01-16-2012, 12:39 AM,
#32
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:Thats really funny man, you mean you wont pay the bombers if your cargo worth more than 40-45 mils? I will.
But main problem is pirate with a ptrans, we need those ships to face ptranses! Its clear that no one get no chance agains a bomber. A ship that can kill a Bs, might be able to kill simple traders, right? Fighting a bomber in any transport is a Big No No!

Btrans kill bombers well. Just do not sit still. Thrust towards safety, while firing all turrets at Bomber. Straff when he fires SNAC. pretty simple, I almost always land/kill bomber/Bomber runs off hurting. But all still depends on skill of both parties.

' Wrote:Don't do what most battratransport-captains I met do, and think you are invincible. You still have that transport shield, and a full-kraken sabre takes that down with ease, leaving your hull (which isn't even that amazing) open.

I have never lost 1 on 1 Btrans vs fighter. If thrusting they pretty much need to stay in rear arc of Btrans at all times. When they come in for shots? they take fire from 12, 1K turrets.

' Wrote:I need to test vs the new 2 types but the other 2 are quite beatable without problem with P transp.
All the Fat Btrans pretty much same turret arcs/hitbox. I got all 3. Never tried the Lib yet. So just depends on your ID, and where you want to trade.


' Wrote:Uruz is better....its not so easy to CD it like Shire....
Btw....if bomber cant hit you from back...he will try it from side(biger profile less chance to avoid)
But...if i have to say....this is better than BT.
i have one of these allmost half year and noone has CDted me ....never..and i get pirated 3-4times per day.
TCD, Reinforced.......nothing can stop it cruising. Of Course...it cant defend himself.
That train is KOS in Liberty to all Indie/lolwut navy/police. Official's will make you dump cargo, pay fine and leave. But dam it is hard to CD, but not impossible. I used to use it in Hostile systems against NPCs in 4.85. Now no need since no CDs on all but Guards.

Against most GBs and Ptrans the Btrans with same armour Upgrades will kill them easy. Just do not sit and fire. They will usually joust, so joust back. Head to head the Btrans has more firepower/armour/bots/bats

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  


Messages In This Thread
Battletransports - by Wraga - 01-15-2012, 10:07 PM
Battletransports - by Jayce - 01-15-2012, 10:07 PM
Battletransports - by dodike - 01-15-2012, 10:11 PM
Battletransports - by Wraga - 01-15-2012, 10:12 PM
Battletransports - by Ursus - 01-15-2012, 10:16 PM
Battletransports - by dodike - 01-15-2012, 10:21 PM
Battletransports - by Wraga - 01-15-2012, 10:25 PM
Battletransports - by Tachyon - 01-15-2012, 10:30 PM
Battletransports - by Evan_ - 01-15-2012, 10:33 PM
Battletransports - by Ursus - 01-15-2012, 10:33 PM
Battletransports - by Wraga - 01-15-2012, 10:37 PM
Battletransports - by FGDireito - 01-15-2012, 10:42 PM
Battletransports - by Ursus - 01-15-2012, 10:42 PM
Battletransports - by pitockm - 01-15-2012, 10:47 PM
Battletransports - by Tachyon - 01-15-2012, 10:52 PM
Battletransports - by Bloody Reverb - 01-15-2012, 10:53 PM
Battletransports - by Tachyon - 01-15-2012, 10:55 PM
Battletransports - by Switchback - 01-15-2012, 11:02 PM
Battletransports - by pitockm - 01-15-2012, 11:08 PM
Battletransports - by Tachyon - 01-15-2012, 11:13 PM
Battletransports - by Narcotic - 01-15-2012, 11:14 PM
Battletransports - by Mímir - 01-15-2012, 11:24 PM
Battletransports - by pitockm - 01-15-2012, 11:25 PM
Battletransports - by Wraga - 01-15-2012, 11:27 PM
Battletransports - by Tachyon - 01-15-2012, 11:27 PM
Battletransports - by pitockm - 01-15-2012, 11:37 PM
Battletransports - by Govedo13 - 01-15-2012, 11:37 PM
Battletransports - by Bloody Reverb - 01-15-2012, 11:39 PM
Battletransports - by Govedo13 - 01-15-2012, 11:41 PM
Battletransports - by Wraga - 01-15-2012, 11:42 PM
Battletransports - by Mímir - 01-15-2012, 11:45 PM
Battletransports - by ryoken - 01-16-2012, 12:39 AM
Battletransports - by Ogris - 01-16-2012, 03:47 AM
Battletransports - by Jack_Henderson - 01-16-2012, 11:12 AM
Battletransports - by Helo - 01-16-2012, 11:25 AM
Battletransports - by Mímir - 01-16-2012, 09:12 PM
Battletransports - by dodike - 01-16-2012, 09:15 PM
Battletransports - by Mímir - 01-16-2012, 09:22 PM
Battletransports - by dodike - 01-16-2012, 09:39 PM
Battletransports - by Mímir - 01-16-2012, 09:41 PM
Battletransports - by dodike - 01-16-2012, 09:43 PM
Battletransports - by Mímir - 01-16-2012, 09:50 PM
Battletransports - by dodike - 01-16-2012, 09:59 PM
Battletransports - by ryoken - 01-16-2012, 10:31 PM
Battletransports - by Tachyon - 01-16-2012, 11:01 PM
Battletransports - by Wraga - 01-16-2012, 11:12 PM
Battletransports - by Mímir - 01-16-2012, 11:26 PM
Battletransports - by ryoken - 01-17-2012, 01:20 AM
Battletransports - by AeternusDoleo - 01-17-2012, 03:24 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode