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  Discovery Gaming Community Discovery General News and Announcements
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Good and bad news

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Good and bad news
Offline Cannon
08-18-2012, 10:26 AM, (This post was last modified: 08-18-2012, 10:31 AM by Cannon.)
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

There are several changes in this latest patch.

The goods news is the broken part of jump coordinate randomness is fixed. People reported appearing 100+ K from their target points and this was not intended. The system has been changed so that jump coordinates will be more accurate when created with higher level hyperspace scanners. The highest level will create coordinates good for approximately 25 K and the lower level scanners around 90 K.

The bad news is that jump coordinates have a life time of approximately 10 days after which they become unsafe to use. This function was always intended to work but had been broken.

The very bad news is that all existing jump coordinates are no longer supported. You'll have to make new ones. The new ones are 52 characters long excluding the '-' symbols. The old coordinates were 48 characters long.

Player ship docking has been updated to fix a number of bugs associated with ships undocking in the wrong places.

The player owned bases have been updated to fix a fault whereby people could sell items to bases when the max stock was set to 0.

There possibly have been other changes but they can't have been very important.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Messages In This Thread
Good and bad news - by Cannon - 08-18-2012, 10:26 AM
Good and bad news - by jammi - 08-18-2012, 10:28 AM
Good and bad news - by Ichiru - 08-18-2012, 10:29 AM
Good and bad news - by bloogaL - 08-18-2012, 10:32 AM
Good and bad news - by Miranda - 08-18-2012, 10:33 AM
Good and bad news - by Charos - 08-18-2012, 10:34 AM
Good and bad news - by Cannon - 08-18-2012, 10:39 AM
Good and bad news - by sindroms - 08-18-2012, 10:39 AM
Good and bad news - by RedEclipse - 08-18-2012, 10:43 AM
Good and bad news - by Soban - 08-18-2012, 10:43 AM
Good and bad news - by Cannon - 08-18-2012, 10:43 AM
Good and bad news - by Cannon - 08-18-2012, 10:44 AM
Good and bad news - by Charos - 08-18-2012, 10:46 AM
Good and bad news - by Cannon - 08-18-2012, 10:48 AM
Good and bad news - by Miranda - 08-18-2012, 10:51 AM
Good and bad news - by RedEclipse - 08-18-2012, 10:52 AM
Good and bad news - by Abuzar - 08-18-2012, 11:30 AM
Good and bad news - by Cannon - 08-18-2012, 12:09 PM
Good and bad news - by Miranda - 08-18-2012, 12:26 PM
Good and bad news - by Psymple - 08-18-2012, 12:33 PM
Good and bad news - by Charos - 08-18-2012, 12:49 PM
Good and bad news - by Prysin - 08-18-2012, 12:53 PM
Good and bad news - by Psymple - 08-18-2012, 01:41 PM
Good and bad news - by Savannah - 08-18-2012, 03:28 PM
Good and bad news - by Charos - 08-18-2012, 03:36 PM
Good and bad news - by Syrus - 08-18-2012, 06:06 PM
Good and bad news - by Miranda - 08-18-2012, 07:43 PM
Good and bad news - by Govedo13 - 08-18-2012, 08:01 PM
Good and bad news - by RedEclipse - 08-18-2012, 09:14 PM
Good and bad news - by Ipuvaepe - 08-18-2012, 10:25 PM
Good and bad news - by Cannon - 08-19-2012, 12:52 AM
Good and bad news - by Cannon - 08-19-2012, 12:03 PM
Good and bad news - by Psymple - 08-19-2012, 02:02 PM
Good and bad news - by Duvelske - 08-19-2012, 03:07 PM
Good and bad news - by monmarfori - 08-20-2012, 01:24 AM
Good and bad news - by Psymple - 08-21-2012, 07:56 PM
Good and bad news - by Finley - 08-27-2012, 10:21 PM

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