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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Commodity Quick Reference Guide

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Commodity Quick Reference Guide
Offline mjolnir
01-30-2008, 03:59 PM,
#1
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Posts: 3,774
Threads: 71
Joined: Sep 2007

In the attachment you will find a complete list of all discovery commodities with the areas they are sold for the lowest price and bought for the highest.

The information provided should be the basic knowledge of every commodity dealer in Sirius. It's is not meant to completely remove the discovery element of the game, but merely to point you in the right direction.

- Only general areas are listed
- Highest/Lowest price in the particular areas are displayed


How to use this Guide:
1. Use the Discovery system map to find routes between systems
(it is stored as a .gif file in your Freelancer directory)
- Note that traveling between systems that appear far away on the map might actually take less time.
- Sometimes the most illogical path might be the fastest, depends on the placement of jump holes/trade lanes/bases.
- There are many jump holes that bypass several systems, sometimes this can make your journey faster sometimes not. You are also more likely to be caught by both player and NPC pirates.


2. Highest price difference does not necessarily mean the highest profit for a given time

There are some rather short routes that can make very high profit, but also really long ones that are actually faster and more profitable than they seem to be.


3. It's not always best to go for the absolutely highest/lowest price in the area


Those few extra credits might not be worth the time and risk associated with it.


4. Selling/buying locations of almost all commodities follow the same logic trough the whole sirius

So there might be many places where the commodity is sold/bought that can give you an even better profit than the ones listed in the top three. Perfect example of this would be Deuterium and Synthetic Marijuana. Anti-example would be Plutonium and Slaves.

5. Many of the selling and/or buying locations are pirate bases

So you might need to bribe them to let you land in the first place. But try to keep a decent RP during your trading. For example an Interspace Commerce trader would not smuggle Cardamine for the Outcasts. If you want to go to pirate bases regularly I suggest that you use a Smuggler, Zoner or Junker ID. Or at least use appropriate tag.

---------
Post to report bugs, comments and suggestions.
Juan is welcome to come with grammar problems.:)

---

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Messages In This Thread
Commodity Quick Reference Guide - by mjolnir - 01-30-2008, 03:59 PM
Commodity Quick Reference Guide - by Hunter-Seeker - 01-30-2008, 11:36 PM
Commodity Quick Reference Guide - by mjolnir - 02-02-2008, 03:57 PM
Commodity Quick Reference Guide - by Etaphreven - 02-02-2008, 04:20 PM
Commodity Quick Reference Guide - by kingvaillant - 02-02-2008, 06:12 PM
Commodity Quick Reference Guide - by mjolnir - 02-02-2008, 06:22 PM
Commodity Quick Reference Guide - by mjolnir - 02-06-2008, 04:11 PM
Commodity Quick Reference Guide - by John Canyon - 02-09-2008, 10:40 PM
Commodity Quick Reference Guide - by Jwnantze - 02-09-2008, 11:10 PM
Commodity Quick Reference Guide - by Ravensburg - 07-14-2008, 09:18 PM
Commodity Quick Reference Guide - by Othman - 07-14-2008, 09:22 PM
Commodity Quick Reference Guide - by mjolnir - 07-14-2008, 09:28 PM

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