If the ship jumps out and commits suicide so that he can respawn, then his death is the result of a PvP action and should be subject to a 4 hour delay.
If the ship simply jumps from, say, Texas to New Berlin, so that he can then dock, conduct emergency repairs and refill his regens, then it's a legitimate tactic.
In other words, let's say you're in combat with RM-SuperTurtle near Planet Houston. You have TIMESTAMPED screenshots of this combat. Then RM-SuperTurtle jumps out - and less than a minute later, you see on the screen 'RM-SuperTurtle is dead' in some other system. RM-SuperTurtle has died under rule 5.8 - it was self killing during a PvP fight BECAUSE if he comes back in afterwards, the fight continues. (Rules lawyer 101 - if the fight was over, he could self-kill. If he comes back, then it's not over and is a continuation of the same fight - thus the rule applies.) If he did that, screenshot everything and file a sanction report - he violated existing server rules.
Now, RM-SuperTurtle COULD just jump to near Planet New Berlin, dock there with no one to see him do it that he was fighting against, get repaired, restock on regens, and come back. He didn't die - and since no one was around, rule 5.6 wouldn't apply. Welcome to the world of tactics due to the consequences of jump drives.
It sounds like someone was using a ship to shoot his own allies, which is an abuse of the ID and should be stomped on, hard. That particular case does not invalidate the tactic itself - simply shows that someone was being a jerk.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.