(02-09-2013, 06:17 AM)SMGSterlin Wrote: Jumping (with a jump drive of course) while in combat with someone should count as fleeing, and the 4 hour rule should go into effect. Why is it not like this right now?
Been having a certain "rogue Liberty assault carrier" abusing his jump drive, constantly jumping between two systems, getting into fights, and jumping before he can be killed.
It's annoying, and it should be against the rules.
I have a vastly more powerful Jumpship, than that poor zonurcarrier. (I guess it's a zonurcarrier that i know about, right?)
Guess what? I've managed to die on it against LN, and not just once. It all comes down to the amount of firepower you're willing to bring. Cloak ambushes help as well.
Perfectly counterable, in other words.
(02-09-2013, 09:23 PM)SMGSterlin Wrote: I didn't even understand this post.
Translating - why the hell do I even need a Jumpdrive (and maintain one with Hyperscanner), if I can suicide on the planet/at the sun corona with same results? If it's a PvP death.