(02-09-2013, 10:08 PM)SMGSterlin Wrote: Rogue as in he shoots his own people. He's a Navy ID'd LAC.
Sanction, End of Story.
ID's are there for a reason as well.
Player's ID defines the role of the player and set of rules he has to follow. II'm not an admin, ofc, but this case is pretty clear, imho. The current Discovery mechanics do not leave much room for "rogue roleplay".
P.S. Actually, that's an interesting Idea. I wonder, if DevTeam ever considered adding "rogue" ID, as in not Liberty rogue, but "traitor"? with 30-40% powercore efficiency across the board, excluding nomad/wilde/etc stuff.