(02-12-2013, 08:15 AM)sindroms Wrote: Imho we need to have change to go rogue without too much complication when it comes to IDs. People have done it before, even with capital ships, but the process of actually defecting from your faction was always the risque part, because it involved shooting greens. It could only be done via mutual agreement oorp, and since pre-planned RPs suck, there should be an alternative to this.
For an indie to do that its significantly harder to do it.
I did it once, but only because I could. I had one of my IMG| chars back in the day treason due to aggression towards smalls (Morphs), turning Outcast in process.
If you are a member if said player faction, and official too, and the guys are actually Rping, then there is no problem.
However, just blatantly turning unlawfull is a gray zone. pre-discussion, whether you like it or not, should be done. Opposite players may not want your stuff, while others may want to participate.
Sindroms, What you are advicing would break rules, and the term would be for that is god modding. RP is all about storys and such, but these are in a gray zone. Consent isnt hard to get actually for this type of RP.
IF you have an indy char that wants to turn unlawfull, get in an RP with official faction after you told them you want to defect oocly.
Back to topic:
Jumping is considered fleeing as a transport imho.