(02-12-2013, 08:11 AM)Vigilia.Procuratio Wrote: Well, Echo said about pushing for a cool-down timer so I guess this can be left to the development team now.
I forgot to add the standard tagline: "No promises". (Edit: To be precise, I cannot promise the manner in which JDrives get balanced - but I will try.)
This reminds me to file some proper documentation for the issue, though.
Edit 2: After reviewing this topic, most of it does come down to one person being incredibly annoying and breaking actual rules, for which he was sanctioned. Due to the scattering effect, even if he had a refueler waiting to top him up after each jump, he wouldn't be able to arrive exactly in the location he was minutes before, thus giving his opponents time to escape, restock, and dock or get backup. Has this loljumping situation occured in any instances of actual combat that occurs legally and within the bounds of the roleplay environment?
On the topic of fleeing; JDrive use is unlikely to be considered as fleeing, as it is quite different from F1'ing in space. In the latter situation, you disconnect from the server in order to evade a player interaction, which is against the rules. However, by utilising a Jump Drive, you have used the tools available to your character to escape without breaking the fourth wall. Yes, this is a drastic change in the playing field - but the game is still being played on the same field. New tactics require new countermeasures. If this means you need Jump Drives or Cloaks of your own, so be it. Instead of complaining about it, you may just have to join in on the arms race until the people up the top decide "this isn't how we want our game to be played any more".
Now go come up with a good rebuttal to that perspective while we continue to discuss.