(03-22-2013, 02:44 PM)Hasteric Wrote: Unfortunately, that's how the Pirate ID is used most right now. Open Terrorist ID.
Exactly how does it make sense in-roleplay for a pirate to demand credits from a Navy cruiser instead of.. like.. Run away? I mean.. It's not like the guy's gonna pay, and ammo is expensive too, no?
I kind of envision it like one of those machine-gun-mounted speedboats off the coast of Africa attacking an aircraft carrier in an attempt to take the crew hostage.
If they had a reasonable chance at destroying the Navy ship or escaping if they can't, why wouldn't they?
I've seen that real world example with the Somali pirates a couple times now, but keep in mind the balance of power is very different in the disco universe.
In real life, yes, nations with a modern military equipment have stuff that is in an entirely different class than the best things any sort of paramilitary can come up with, such as tanks, jets, or the aforementioned aircraft carriers.
In disco though, this is not the case, since everyone has access to military hardware that, even if it's not on par with the best house equipment, is at least in the same class (e.g. level 9 guns, fighters, bombers).
And the biggest paramilitary factions ('casts, 'sairs, Hessians) have the equivalent of the aforementioned aircraft carriers much like house military forces do.
Another example: Transports and freighters are loaded with turrets in disco, you don't see trucks or container ships covered in guns in real life, either.