• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 33 34 35 36 37 … 198 Next »
the differences of lag induced gameplay

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

the differences of lag induced gameplay
Offline JIVA
06-12-2013, 01:34 PM, (This post was last modified: 06-12-2013, 01:46 PM by JIVA.)
#5
Member
Posts: 380
Threads: 19
Joined: Jan 2008

@Anaximander: the important part is how does it look from the lagging persons perspective, not how it looks from the other ones. It is mainly about self control.

I do know how it looks from other persons perspectives as that one is usually explained by the victims. What is rarely objectivly explained is how it looks is likely to look from the persons perspective that is supposed to cheat.

For example:

I once, well over 2 years ago, had a pvp in Munich with 2 people on my side and 4 people on the other side inside the nebula to the north of the map.

I was fighting a guy that said he had developed a terrible lag while my ping and package loss was tolerable.

However the net effect was not jittering. The guy was sliding slowly in a straight line every now and then and was easily to be shot at. He did take all the damage that was done to him while he was sliding.

In other words, i do know that i was not lagging and no one else was at the time but him - and we all had a very easy time damaging him.

edit

first video : i cannot spot unusual stuff, but i only watched it once
second video : i see some erratic movements but freelancer always has poor accuracy when someone focusses on dodging alone
third video : yes, there is jittering
forth : same jittering and from what i read his ping was flawless? ( it looked like 56 or so with 0% loss )

To be honest, personally, i would not have suspected cheating in any of them had i met them, mainly because the snub dodging has always been too good for the weapons speeds and damage output

[Image: JIVA_Sig_zps4e7f97f1.png]
the [JIVA] group
Reply  


Messages In This Thread
the differences of lag induced gameplay - by JIVA - 06-12-2013, 01:16 PM
RE: the differences of lag induced gameplay - by Anaximander - 06-12-2013, 01:27 PM
RE: the differences of lag induced gameplay - by cata77 - 06-12-2013, 01:28 PM
RE: the differences of lag induced gameplay - by Knjaz - 06-12-2013, 01:30 PM
RE: the differences of lag induced gameplay - by JIVA - 06-12-2013, 01:34 PM
RE: the differences of lag induced gameplay - by Yber - 06-13-2013, 07:37 PM
RE: the differences of lag induced gameplay - by Anaximander - 06-12-2013, 01:51 PM
RE: the differences of lag induced gameplay - by n00bl3t - 06-12-2013, 02:46 PM
RE: the differences of lag induced gameplay - by SeaFalcon - 06-12-2013, 03:17 PM
RE: the differences of lag induced gameplay - by Tachyon - 06-12-2013, 02:56 PM
RE: the differences of lag induced gameplay - by Evo - 06-12-2013, 03:03 PM
RE: the differences of lag induced gameplay - by aerelm - 06-12-2013, 03:08 PM
RE: the differences of lag induced gameplay - by tothebonezone - 06-14-2013, 02:27 AM
RE: the differences of lag induced gameplay - by aerelm - 06-14-2013, 07:23 AM
RE: the differences of lag induced gameplay - by tothebonezone - 06-14-2013, 02:20 PM
RE: the differences of lag induced gameplay - by Stuffz - 06-12-2013, 03:37 PM
RE: the differences of lag induced gameplay - by Syrus - 06-12-2013, 03:46 PM
RE: the differences of lag induced gameplay - by Tachyon - 06-12-2013, 03:52 PM
RE: the differences of lag induced gameplay - by Scumbag - 06-12-2013, 03:52 PM
RE: the differences of lag induced gameplay - by Roman.Scott - 06-12-2013, 03:59 PM
RE: the differences of lag induced gameplay - by SeaFalcon - 06-12-2013, 06:06 PM
RE: the differences of lag induced gameplay - by Stuffz - 06-12-2013, 05:34 PM
RE: the differences of lag induced gameplay - by Jansen - 06-12-2013, 07:27 PM
RE: the differences of lag induced gameplay - by Cris - 06-13-2013, 04:02 PM
RE: the differences of lag induced gameplay - by Anaximander - 06-14-2013, 02:32 PM
RE: the differences of lag induced gameplay - by Neo88 - 06-16-2013, 01:20 AM
RE: the differences of lag induced gameplay - by tothebonezone - 06-17-2013, 01:08 PM
RE: the differences of lag induced gameplay - by zalsrevenge - 06-16-2013, 06:22 PM
RE: the differences of lag induced gameplay - by Anaximander - 06-16-2013, 06:26 PM
RE: the differences of lag induced gameplay - by zalsrevenge - 06-16-2013, 06:29 PM
RE: the differences of lag induced gameplay - by Scumbag - 06-17-2013, 01:32 PM
RE: the differences of lag induced gameplay - by tothebonezone - 06-17-2013, 01:55 PM
RE: the differences of lag induced gameplay - by Potter Harry - 06-26-2013, 12:51 PM
RE: the differences of lag induced gameplay - by Silver - 06-26-2013, 08:10 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode