• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 33 34 35 36 37 … 198 Next »
the differences of lag induced gameplay

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 7 / 10,000
Humanity's Defiance - 80 / 10,000
Nomad Ascendancy - 46 / 10,000
Order Mastery - 10 / 10,000

Latest activity

the differences of lag induced gameplay
Offline Syrus
06-12-2013, 03:46 PM,
#13
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

FPS is limited to the screen refresh rate (Hz), which is normally at ~60 or, if you got a 3D screen, at 120. So, unless you force (!) V-Sync to be off (it's ON normally, with no way to turn it off via Freelancer itself), there will not be a computer running the game at more than the respective screen refresh rate. (There is a bug when switching between window mode and fullscreen mode though, which might, I'm not completly sure, also enable the game to run at more than that.)

[Image: 7tAtSZe.png]
Reply  


Messages In This Thread
the differences of lag induced gameplay - by JIVA - 06-12-2013, 01:16 PM
RE: the differences of lag induced gameplay - by Anaximander - 06-12-2013, 01:27 PM
RE: the differences of lag induced gameplay - by cata77 - 06-12-2013, 01:28 PM
RE: the differences of lag induced gameplay - by Knjaz - 06-12-2013, 01:30 PM
RE: the differences of lag induced gameplay - by JIVA - 06-12-2013, 01:34 PM
RE: the differences of lag induced gameplay - by Yber - 06-13-2013, 07:37 PM
RE: the differences of lag induced gameplay - by Anaximander - 06-12-2013, 01:51 PM
RE: the differences of lag induced gameplay - by n00bl3t - 06-12-2013, 02:46 PM
RE: the differences of lag induced gameplay - by SeaFalcon - 06-12-2013, 03:17 PM
RE: the differences of lag induced gameplay - by Tachyon - 06-12-2013, 02:56 PM
RE: the differences of lag induced gameplay - by Evo - 06-12-2013, 03:03 PM
RE: the differences of lag induced gameplay - by aerelm - 06-12-2013, 03:08 PM
RE: the differences of lag induced gameplay - by tothebonezone - 06-14-2013, 02:27 AM
RE: the differences of lag induced gameplay - by aerelm - 06-14-2013, 07:23 AM
RE: the differences of lag induced gameplay - by tothebonezone - 06-14-2013, 02:20 PM
RE: the differences of lag induced gameplay - by Stuffz - 06-12-2013, 03:37 PM
RE: the differences of lag induced gameplay - by Syrus - 06-12-2013, 03:46 PM
RE: the differences of lag induced gameplay - by Tachyon - 06-12-2013, 03:52 PM
RE: the differences of lag induced gameplay - by Scumbag - 06-12-2013, 03:52 PM
RE: the differences of lag induced gameplay - by Roman.Scott - 06-12-2013, 03:59 PM
RE: the differences of lag induced gameplay - by SeaFalcon - 06-12-2013, 06:06 PM
RE: the differences of lag induced gameplay - by Stuffz - 06-12-2013, 05:34 PM
RE: the differences of lag induced gameplay - by Jansen - 06-12-2013, 07:27 PM
RE: the differences of lag induced gameplay - by Cris - 06-13-2013, 04:02 PM
RE: the differences of lag induced gameplay - by Anaximander - 06-14-2013, 02:32 PM
RE: the differences of lag induced gameplay - by Neo88 - 06-16-2013, 01:20 AM
RE: the differences of lag induced gameplay - by tothebonezone - 06-17-2013, 01:08 PM
RE: the differences of lag induced gameplay - by zalsrevenge - 06-16-2013, 06:22 PM
RE: the differences of lag induced gameplay - by Anaximander - 06-16-2013, 06:26 PM
RE: the differences of lag induced gameplay - by zalsrevenge - 06-16-2013, 06:29 PM
RE: the differences of lag induced gameplay - by Scumbag - 06-17-2013, 01:32 PM
RE: the differences of lag induced gameplay - by tothebonezone - 06-17-2013, 01:55 PM
RE: the differences of lag induced gameplay - by Potter Harry - 06-26-2013, 12:51 PM
RE: the differences of lag induced gameplay - by Silver - 06-26-2013, 08:10 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode