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Tau 63 development

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Tau 63 development
Offline marauder
02-21-2008, 12:38 PM, (This post was last modified: 02-21-2008, 12:54 PM by marauder.)
#25
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Personally I'm tired of people using guard systems as shortcuts.

If your part of the faction that has a guard system then fine, fly in there all you like.

But flying through because it's a shortcut is bugging me, alot.

So, my suggestions:

The minefield around the jh idea mention earlier, but expanded on. Minefields around all the jh's in tau 63 with a passage way big enough for a blood dragon BS to just get through.

Throw some wrecks (empty, fighters, freighters, transports etc) in the minefields to prove the point, you don't come in unless we want you to.

Station a couple of blood dragon cruisers at the outside minefields, as weapon platforms but keep the forward guns (anyone flying out straight and level will get popped).

(Assuming that the above suggestion gets shot down in flames and the nuked)

I'll be more then happy if we:

Scatter more rocks around the system, add some gunboat patrols and give all the guard NPCs train disrupters. If someone gets in they won't be cruising away anytime soon (plus it'sa pirate guard faction, so they would easily have access and funding to use the best tech).

EDIT:

On second thought, only have minefields around the jh's that don't lead to the GC guard, after all they're sort of allies so they should be able to enter tau-63.
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Messages In This Thread
Tau 63 development - by BULLDOGNK - 02-20-2008, 11:26 PM
Tau 63 development - by Vape - 02-20-2008, 11:58 PM
Tau 63 development - by gezza999 - 02-21-2008, 12:31 AM
Tau 63 development - by Vape - 02-21-2008, 12:37 AM
Tau 63 development - by BULLDOGNK - 02-21-2008, 01:00 AM
Tau 63 development - by Sand-Viper - 02-21-2008, 01:25 AM
Tau 63 development - by Dusty Lens - 02-21-2008, 01:30 AM
Tau 63 development - by Eppy - 02-21-2008, 02:34 AM
Tau 63 development - by Vape - 02-21-2008, 02:46 AM
Tau 63 development - by Eppy - 02-21-2008, 02:51 AM
Tau 63 development - by Sand-Viper - 02-21-2008, 03:06 AM
Tau 63 development - by Sand-Viper - 02-21-2008, 03:16 AM
Tau 63 development - by Monk - 02-21-2008, 05:29 AM
Tau 63 development - by Sand-Viper - 02-21-2008, 05:35 AM
Tau 63 development - by Sand-Viper - 02-21-2008, 06:07 AM
Tau 63 development - by Xing - 02-21-2008, 06:21 AM
Tau 63 development - by Sand-Viper - 02-21-2008, 06:32 AM
Tau 63 development - by xxrockstar992xx - 02-21-2008, 06:58 AM
Tau 63 development - by Xing - 02-21-2008, 07:12 AM
Tau 63 development - by Monk - 02-21-2008, 07:57 AM
Tau 63 development - by xxrockstar992xx - 02-21-2008, 07:59 AM
Tau 63 development - by Xing - 02-21-2008, 08:02 AM
Tau 63 development - by Eppy - 02-21-2008, 12:22 PM
Tau 63 development - by BULLDOGNK - 02-21-2008, 12:26 PM
Tau 63 development - by marauder - 02-21-2008, 12:38 PM
Tau 63 development - by Exile - 02-21-2008, 07:00 PM
Tau 63 development - by Xing - 02-21-2008, 09:15 PM
Tau 63 development - by frozen - 02-21-2008, 11:04 PM
Tau 63 development - by Panzer - 02-21-2008, 11:08 PM
Tau 63 development - by Monk - 02-21-2008, 11:13 PM
Tau 63 development - by Treewyrm - 02-21-2008, 11:42 PM
Tau 63 development - by BULLDOGNK - 02-21-2008, 11:44 PM
Tau 63 development - by frozen - 02-21-2008, 11:55 PM
Tau 63 development - by Panzer - 02-22-2008, 12:03 AM
Tau 63 development - by Xing - 02-22-2008, 06:08 AM
Tau 63 development - by Monk - 02-22-2008, 07:10 AM
Tau 63 development - by Xing - 02-22-2008, 07:12 AM
Tau 63 development - by marauder - 02-22-2008, 09:52 AM
Tau 63 development - by frozen - 02-26-2008, 09:55 PM
Tau 63 development - by Eppy - 02-26-2008, 10:16 PM
Tau 63 development - by Panzer - 02-27-2008, 09:37 AM

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