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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Opening the Wild ID.

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Poll: Open the Wild ID with the "same" restrictions like Nomad ID?
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Yes
42.59%
23 42.59%
No
57.41%
31 57.41%
Total 54 vote(s) 100%
* You voted for this item. [Show Results]

Opening the Wild ID.
Offline Syrus
06-25-2013, 03:40 PM, (This post was last modified: 06-25-2013, 04:04 PM by Syrus.)
#21
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Posts: 1,583
Threads: 86
Joined: Mar 2010

(06-25-2013, 03:12 PM)Ryummel Wrote: Still funny to see the usual bunch flipping out over their currently 'super-safe' mining situation changing. The Omegas, Taus and Sigmas deserve more danger-factors.

And please, infiltration, Syrus? Didn't know Scorpion drones were aimed for that. Lame excuses.
I shouldn't even reply to this, actually, I keep screaming at me right now for doing so, since it's pointless anyway, replying to you.

Anyway, screaming aside! Scorpions. As. Attack. Craft. My dear not-friend, the ship is a defense ship. Take it to house space, it'll have the military and special forces, be it BIS or MND (or LSF or Kemp...K...whatever) on it so fast, it'd be slaughtered right away and examined after being brought to a high security facility. Obviously, the Wilde, with their limited ressources just can't risk such a blatant waste. From what I saw so far, most Wilde, most, not all, were more out for just shooting people. That's just not how Wilde could act, being in the state they are in. I mean, sure, the Order couldn't act like that either, but ... let's ignore the elephant in the room for once.
I'd just love to see the faction, being restricted to members only, but having a very big amount of freedom, to be a good example for RP. And infiltration can only be done in RP. I don't say "NO PVP AT ALL!", because that's stupid and wrong. But turning it back a little might be in favor of the faction they try to represent. Opening the ID to indies makes the thing even more ridiculous.
Unlike the Wilde, the Nomads have unknown strength, probably having rather few problems replacing their losses if necessary. At least to a much bigger degree than the Wilde.
Yes, I know, the beforementioned problem of the ressources and replacing loss exists for everyone, especially for the smaller factions like Hackers or LWB. The main problem is, though, that the Wilde have to have that freedom. I can't see what else they should be able to do "without it". Play like RM? Then you could just as well play with the RM ID and RP as an infected. Subtlely. I saw that before. Play like a pirate, to gather the ressources needed for rebuilding lost ships? Well, ... yet another pirate faction, mh? Also, ressources won't replace people lost, unless you go back to Nomads being some kind of biological machines, which are probably grown or something. Oh well, babbling on: No. There shouldn't be an open terrorist ID. Even if you call it "Wilde ID". And yes, the goddamn soft targets need some protection. Or make them "not-soft" anymore. But that'd cause an outrage just as well. Maybe think a bit further than he usual 1 m² in which you, yourself and your highness resides. There are people beyond that, who play the game differently than just constant pvp'ing and who wish to have a little fun as well, without being just target practice.


EDIT:
vvv point made why one shouldn't even reply to your post. Thanks for reminding me again. Should've listened to the screaming.

[Image: 7tAtSZe.png]
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Messages In This Thread
Opening the Wild ID. - by Wraga - 06-25-2013, 02:11 PM
RE: Opening the Wild ID. - by Yber - 06-25-2013, 02:21 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 02:27 PM
RE: Opening the Wild ID. - by Chole - 06-25-2013, 02:37 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 02:38 PM
RE: Opening the Wild ID. - by Chole - 06-25-2013, 02:44 PM
RE: Opening the Wild ID. - by Treewyrm - 06-25-2013, 02:40 PM
RE: Opening the Wild ID. - by Jansen - 06-25-2013, 02:40 PM
RE: Opening the Wild ID. - by Ivan - 06-25-2013, 04:38 PM
RE: Opening the Wild ID. - by MartoGuy - 06-25-2013, 02:44 PM
RE: Opening the Wild ID. - by Yber - 06-25-2013, 02:47 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 02:47 PM
RE: Opening the Wild ID. - by Chole - 06-25-2013, 02:48 PM
RE: Opening the Wild ID. - by sindroms - 06-25-2013, 02:48 PM
RE: Opening the Wild ID. - by Pavel - 06-25-2013, 02:54 PM
RE: Opening the Wild ID. - by Ryummel - 06-25-2013, 02:56 PM
RE: Opening the Wild ID. - by Syrus - 06-25-2013, 02:57 PM
RE: Opening the Wild ID. - by Jack_Henderson - 06-25-2013, 02:57 PM
RE: Opening the Wild ID. - by Divine - 06-25-2013, 03:08 PM
RE: Opening the Wild ID. - by Ryummel - 06-25-2013, 03:12 PM
RE: Opening the Wild ID. - by Syrus - 06-25-2013, 03:40 PM
RE: Opening the Wild ID. - by Ryummel - 06-25-2013, 03:45 PM
RE: Opening the Wild ID. - by Omicron - 06-25-2013, 03:29 PM
RE: Opening the Wild ID. - by Soul Reaper - 06-25-2013, 03:46 PM
RE: Opening the Wild ID. - by Dr.Linston - 06-25-2013, 03:52 PM
RE: Opening the Wild ID. - by Alley - 06-25-2013, 04:48 PM
RE: Opening the Wild ID. - by Divine - 06-25-2013, 06:19 PM
RE: Opening the Wild ID. - by Hone - 06-25-2013, 07:34 PM
RE: Opening the Wild ID. - by Lonely_Ghost - 06-25-2013, 09:52 PM
RE: Opening the Wild ID. - by Alley - 06-25-2013, 10:09 PM
RE: Opening the Wild ID. - by Zen_Mechanics - 06-25-2013, 10:20 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 10:24 PM
RE: Opening the Wild ID. - by Haste - 06-25-2013, 10:32 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 10:37 PM
RE: Opening the Wild ID. - by Duvelske - 06-25-2013, 11:33 PM
RE: Opening the Wild ID. - by Haste - 06-25-2013, 10:47 PM
RE: Opening the Wild ID. - by Flash™ - 06-25-2013, 10:49 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 10:57 PM
RE: Opening the Wild ID. - by Hone - 06-25-2013, 11:30 PM
RE: Opening the Wild ID. - by Veygaar - 06-26-2013, 01:10 AM
RE: Opening the Wild ID. - by Haste - 06-26-2013, 09:00 AM
RE: Opening the Wild ID. - by Zen_Mechanics - 06-26-2013, 09:12 AM
RE: Opening the Wild ID. - by Wraga - 06-26-2013, 09:34 AM

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