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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Opening the Wild ID.

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Poll: Open the Wild ID with the "same" restrictions like Nomad ID?
You do not have permission to vote in this poll.
Yes
42.59%
23 42.59%
No
57.41%
31 57.41%
Total 54 vote(s) 100%
* You voted for this item. [Show Results]

Opening the Wild ID.
Offline Soul Reaper
06-25-2013, 03:46 PM, (This post was last modified: 06-25-2013, 03:50 PM by Soul Reaper.)
#23
Banned
Posts: 1,502
Threads: 108
Joined: Jan 2009

Pure Nomads (aka Keepers/K'hara/Nomad ID):

Blue jelly things that shoot the living shit out of you the moment they see you ingame. Not much to do there, just need to know how to do nomad speak which is extremely easy to learn these days considering the drop of standards.

Wild, ingame, let's just say that they're a bit more complex. They're hidden, they act like humans and operatives in house intelligence groups. You can't just "know" that something is a Wild RP wise, why? They use human ships and the only time when they really would attack something outright is when they have it cornered and are sure that no information would get out when they attacked. This of course is incredibly hard to do due to having a Wilde ID in the first place and 90% of the people you'll come across won't give a damn about Wild lore and just see you as a nomad. Of course Wild players would also use non-Wilde ID characters and so forth to track their targets down and follow them, signaling the real firepower to come and kill it, etc etc. Of course, that's how the Wilde playerbase used to be, or at least tried following that path although they don't have to.

So as you can see, it's quite a bit more complicated than general pure nomad activity, and considering how the Nomad ID became public in order to test it out, and as far as I've seen people don't even bother to do the most simple nomad things. So I doubt very much they'll be able to do more complicated tasks and playstyles either.

NOTE. If you haven't noticed, I said Wild, not Wilde. Because the Wilde doesn't do all that anymore (maybe only rarely, from what I've seen) and their standards have dropped as well, compared to their older state, and I haven't seen much improvement in the last few months, people just don't care about complexity anymore.

Oh and, as for the Kusari Wild (the Iseijin), I've got to hand to them, they play their role quite well and in the required complexity, especially the first Iseijin.

tl;dr:

No, the "public" doesn't know how to use them.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=114477
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Messages In This Thread
Opening the Wild ID. - by Wraga - 06-25-2013, 02:11 PM
RE: Opening the Wild ID. - by Yber - 06-25-2013, 02:21 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 02:27 PM
RE: Opening the Wild ID. - by Chole - 06-25-2013, 02:37 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 02:38 PM
RE: Opening the Wild ID. - by Chole - 06-25-2013, 02:44 PM
RE: Opening the Wild ID. - by Treewyrm - 06-25-2013, 02:40 PM
RE: Opening the Wild ID. - by Jansen - 06-25-2013, 02:40 PM
RE: Opening the Wild ID. - by Ivan - 06-25-2013, 04:38 PM
RE: Opening the Wild ID. - by MartoGuy - 06-25-2013, 02:44 PM
RE: Opening the Wild ID. - by Yber - 06-25-2013, 02:47 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 02:47 PM
RE: Opening the Wild ID. - by Chole - 06-25-2013, 02:48 PM
RE: Opening the Wild ID. - by sindroms - 06-25-2013, 02:48 PM
RE: Opening the Wild ID. - by Pavel - 06-25-2013, 02:54 PM
RE: Opening the Wild ID. - by Ryummel - 06-25-2013, 02:56 PM
RE: Opening the Wild ID. - by Syrus - 06-25-2013, 02:57 PM
RE: Opening the Wild ID. - by Jack_Henderson - 06-25-2013, 02:57 PM
RE: Opening the Wild ID. - by Divine - 06-25-2013, 03:08 PM
RE: Opening the Wild ID. - by Ryummel - 06-25-2013, 03:12 PM
RE: Opening the Wild ID. - by Syrus - 06-25-2013, 03:40 PM
RE: Opening the Wild ID. - by Ryummel - 06-25-2013, 03:45 PM
RE: Opening the Wild ID. - by Omicron - 06-25-2013, 03:29 PM
RE: Opening the Wild ID. - by Soul Reaper - 06-25-2013, 03:46 PM
RE: Opening the Wild ID. - by Dr.Linston - 06-25-2013, 03:52 PM
RE: Opening the Wild ID. - by Alley - 06-25-2013, 04:48 PM
RE: Opening the Wild ID. - by Divine - 06-25-2013, 06:19 PM
RE: Opening the Wild ID. - by Hone - 06-25-2013, 07:34 PM
RE: Opening the Wild ID. - by Lonely_Ghost - 06-25-2013, 09:52 PM
RE: Opening the Wild ID. - by Alley - 06-25-2013, 10:09 PM
RE: Opening the Wild ID. - by Zen_Mechanics - 06-25-2013, 10:20 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 10:24 PM
RE: Opening the Wild ID. - by Haste - 06-25-2013, 10:32 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 10:37 PM
RE: Opening the Wild ID. - by Duvelske - 06-25-2013, 11:33 PM
RE: Opening the Wild ID. - by Haste - 06-25-2013, 10:47 PM
RE: Opening the Wild ID. - by Flash™ - 06-25-2013, 10:49 PM
RE: Opening the Wild ID. - by Narcotic - 06-25-2013, 10:57 PM
RE: Opening the Wild ID. - by Hone - 06-25-2013, 11:30 PM
RE: Opening the Wild ID. - by Veygaar - 06-26-2013, 01:10 AM
RE: Opening the Wild ID. - by Haste - 06-26-2013, 09:00 AM
RE: Opening the Wild ID. - by Zen_Mechanics - 06-26-2013, 09:12 AM
RE: Opening the Wild ID. - by Wraga - 06-26-2013, 09:34 AM

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