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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Guard systems?

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Guard systems?
Offline me_b_kevin
02-25-2008, 03:49 PM,
#7
Member
Posts: 1,525
Threads: 132
Joined: May 2007

i'm not a big fan of guard systems myself. for the most part they sit there just being unused. i would be for them if they served a better purpose...say...housing faction specific ships. BUT that being said, if i'm not mistaken, you can just put a new base in an existing system that is actually the factions home system i.e. NY for the liberty folks or NB for the rheinlanders and make that base affiliated with the guard faction so nobody can dock on it unless they are friendly with the guard factions.

making a guard system to do what can be done in the REAL home system is a waste to me. all those system could be made into thriving populated systems for all to enjoy and increase the RP potential of the mod.

rant over, sorry about that

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Messages In This Thread
Guard systems? - by looqas - 02-25-2008, 08:06 AM
Guard systems? - by S2000Gan - 02-25-2008, 08:23 AM
Guard systems? - by Ion - 02-25-2008, 08:30 AM
Guard systems? - by ParanoidAndroid - 02-25-2008, 08:31 AM
Guard systems? - by looqas - 02-25-2008, 08:47 AM
Guard systems? - by Nelzie - 02-25-2008, 03:39 PM
Guard systems? - by me_b_kevin - 02-25-2008, 03:49 PM
Guard systems? - by Unseelie - 02-25-2008, 04:52 PM
Guard systems? - by cmfalconer - 02-25-2008, 05:09 PM
Guard systems? - by mwerte - 02-25-2008, 08:36 PM

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