(09-21-2013, 04:21 AM)AeternusDoleo Wrote: The heavy lasers have only one real intent: Blasting fighters in a single salvo. It will take some skill to aim them correctly, but if you can line them up with a fighter, two blasts of them will tear apart any bomber or fighter. One, if there's no shield. Keep in mind, the projectile speed has been raised, with just over half a second for the projectile to traverse it's entire path. That does not give an incoming fighter much chance to dodge.
The heavy laser is the heavy variant of the anti-fighter capital weaponry, basically. Cerbs give you more slugging power. Missiles and mortars give you artillery capability. Heavy laser is meant to make your cap the bane of any enemy fighters around. But you do need proper aim with these - these lasers do NOT handle like any other weaponry that has been available in Disco. Turreted weapons with force_ori set haven't been available. It forces you to wait for the barrel to line up with the enemy craft before you fire.
As for the names... I'm responsible for those. My creativity ran a little low after also making names for all the house capital weapons. Not attached to them, if someone has a better suggestion the infocard can be updated/overwritten. Same with the Zapper.
What? Seriously?
Sniping snubs WITH THAT?!
With 10 degrees/sec turn of turret?
With firing right where gun points?
Make video where you kill dodging snub with that, I doubt you will do that.