(09-21-2013, 03:37 PM)Durandal Wrote: Force ori needs to be on for FL beam weapons, though I can't remember why off the top of my head. With that in mind they only really work as anti cap weapons mounted on heavy slots, and certainly not in large numbers like the zappers which fire in all directions and drain your core.
If they're anti-cap weapons they need to have a much longer range than 1500m and they need to do much more than 140k / 12s = 11.6k damage per second per turret.
No enemy cap in its right mind is going to let a battleship get within 1500m. If you were using cerbs and got within 1500m, you would land every shot and be doing 45k dps per turret.
A cruiser is going to have at least 1mil hp before shield/bots/bats. That means that even if the cruiser was stupid enough to stay within 1500m of you, had no shield (therefore no shots absorbed by the shield coming back online) and no regens, and you were able to land every shot every time the gun was ready to fire, it would take you 48 seconds to kill it if you had 2 shock rays. Whereas if those were 2 cerbs, it would take 11 seconds.