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Ablative armor idea

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Ablative armor idea
Offline Haste
11-10-2013, 04:03 AM,
#12
Lead Developer
Posts: 3,577
Threads: 107
Joined: May 2012
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Balance Dev

Except that the OP's suggestion wouldn't work that way. One item shaped like a ship's hitbox with a set amount of hull. No localized damage, just another layer.

Localized damage requires no fancy new items. Freelancer itself has it in Vanilla. It's just that most non-vanilla models would need to be updated to be composed of parts.

It'd be amazing for caps, though. Blow off half the turrets by blowing up a certain part.

Lots and lots of work, and a female dog to balance, unfortunately.

[Image: cdSeFev.png]
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Messages In This Thread
Ablative armor idea - by kikatsu - 11-09-2013, 06:45 PM
RE: Ablative armor idea - by Scumbag - 11-09-2013, 06:53 PM
RE: Ablative armor idea - by Dratai - 11-09-2013, 06:55 PM
RE: Ablative armor idea - by t0l - 11-09-2013, 06:59 PM
RE: Ablative armor idea - by Dratai - 11-09-2013, 07:00 PM
RE: Ablative armor idea - by Haste - 11-09-2013, 07:23 PM
RE: Ablative armor idea - by Scumbag - 11-09-2013, 07:47 PM
RE: Ablative armor idea - by Croft - 11-09-2013, 07:26 PM
RE: Ablative armor idea - by Valrin - 11-09-2013, 08:28 PM
RE: Ablative armor idea - by SnakThree - 11-09-2013, 08:34 PM
RE: Ablative armor idea - by Valrin - 11-09-2013, 08:43 PM
RE: Ablative armor idea - by Haste - 11-10-2013, 04:03 AM
RE: Ablative armor idea - by Durandal - 11-10-2013, 04:48 AM
RE: Ablative armor idea - by Switchback - 11-10-2013, 04:57 AM

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