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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Redevelop unused systems into unexplored space.

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Poll: Should we modify or make new "unexplored systems" with lots of goodies?
You do not have permission to vote in this poll.
Yes. Eye candy systems with goodies.
75.68%
28 75.68%
Yes. Eye candy systems but without goodies. Goodies are imba.
2.70%
1 2.70%
No. We have too many systems as it is. Delete them all!
18.92%
7 18.92%
Other (suggest below)
2.70%
1 2.70%
Total 37 vote(s) 100%
* You voted for this item. [Show Results]

Thread Closed 
Redevelop unused systems into unexplored space.
Offline Ironwatsas
01-17-2014, 06:59 AM,
#9
Member
Posts: 1,180
Threads: 118
Joined: May 2008

Any of the systems someone has already did something cool to should probably be kept as is. If there's anything important there, atleast.

Personally I feel Gallia is heavily overbuilt compared to the rest of Sirius (and should be deleted from the mod entirely, and the storyline reverted to 4.84 when things made more sense), so their systems need more goodies in there. Considering how expansionist Gallia is, said systems should have something "Anomalous" within to explain why large scale colonization never occurred.

The systems that really need this treatment are the ones that are overbuilt guard systems or remote, boring systems with nothing in them. Since we seem to be dropping 'guard' systems entirely, I'd suggest the following systems be redesigned.
  • Alabama
  • Braunschweig
  • Corse (if it hasn't been updated recently)
  • Duesseldorf big time
  • Faroe
  • Fukuoka
  • New Hampshire
  • Quebec (should atleast have some 'goodies')
  • Sigma-59
  • Sigma-60
  • Tau-39
  • Tau-44
  • Tau-65
  • About half the Gallic guard systems I've never heard of.

As for specific Ideas, I have the following:

Dundee.

It should have a more interesting layout, and a large series of debris fields which were the site of the Kusari/Bretonian battles. Minimal presence from the Gallics or BAF, and with a lot of neat wreckage to salvage or just look at. Probably a few minefields to discourage Gallics from kicking in the door, but otherwise not much of value.

I think perhaps a few small Gas Planets, maybe one of the "Hot Jupiter" type close to the star, and some dust clouds ringing the outer edges of the system. Similar in color to the Leeds smog clouds, but made of fine interstellar dust. A sort of 'wall' facing the general direction of the rest of Bretonia, with the other side of the system facing deep space.

Lewis

If Dundee gets changed, Lewis should too. I was thinking that, in this case, it'd be a giant brown dust field. Scattered inside the dust field are numerous (non dockable) asteroid husks, one of which being Glendale Base or it's Replacement (if any). Since Lewis was relatively important in the Gallic war, it's bases would be kept, but the system otherwise redesigned (possibly turn Glendale into an asteroid base).

The sun should be distant, shining into the otherwise fully obscure dust cloud. The starfield should not be visible from anywhere in the system, but a number of open areas should exist. A few dwarf planetoids should be scattered about, indicating the dust is coalescing into a planetary system, but it isn't molten or as yellow as Omega-9.

The background thought for the system being that the asteroid hollows were actually archeological dig sites disguised as mining operations, launched a few hundred years before the present, and covered up by the Government. The dig sites were forgotten until the Gaians moved in. Then the GRN show up.

A hidden wreck or some bouy somewhere with a neat infocard could tell the story of what transpired. An interesting system but nothing that would contain something like a planet-killing superweapon or anything.

---

Anyhow, this has inspired me to start exploring Sirius to think up new ideas. Find any systems that are boring enough and what to put there.

Anyone else with any neat ideas?

All that begins must end.
Thread Closed 


Messages In This Thread
Redevelop unused systems into unexplored space. - by Ironwatsas - 01-16-2014, 11:47 PM
RE: Redevelop unused systems into unexplored space. - by Lythrilux - 01-16-2014, 11:51 PM
RE: Redevelop unused systems into unexplored space. - by Jonas Valent - 01-16-2014, 11:56 PM
RE: Redevelop unused systems into unexplored space. - by Gentle - 01-16-2014, 11:58 PM
RE: Redevelop unused systems into unexplored space. - by Ironwatsas - 01-17-2014, 12:13 AM
RE: Redevelop unused systems into unexplored space. - by t0l - 01-17-2014, 12:19 AM
RE: Redevelop unused systems into unexplored space. - by Thyrzul - 01-17-2014, 01:10 AM
RE: Redevelop unused systems into unexplored space. - by LunaticOnTheGrass - 01-17-2014, 01:28 AM
RE: Redevelop unused systems into unexplored space. - by Ironwatsas - 01-17-2014, 06:59 AM
RE: Redevelop unused systems into unexplored space. - by aakopa - 01-17-2014, 07:40 AM
RE: Redevelop unused systems into unexplored space. - by Thexare - 01-17-2014, 07:53 AM
RE: Redevelop unused systems into unexplored space. - by Blackstarr - 01-17-2014, 01:56 PM
RE: Redevelop unused systems into unexplored space. - by Eugen - 01-17-2014, 02:30 PM
RE: Redevelop unused systems into unexplored space. - by Croft - 01-17-2014, 02:44 PM
RE: Redevelop unused systems into unexplored space. - by Mímir - 01-17-2014, 03:12 PM
RE: Redevelop unused systems into unexplored space. - by Ironwatsas - 01-20-2014, 03:36 AM
RE: Redevelop unused systems into unexplored space. - by Diablo666Daemon666 - 07-21-2015, 03:46 PM
RE: Redevelop unused systems into unexplored space. - by Diablo666Daemon666 - 07-21-2015, 03:49 PM
RE: Redevelop unused systems into unexplored space. - by Shinju - 07-21-2015, 03:53 PM

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