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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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In game kills affect RP mechanically

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Poll: Tag kill counter that has effect on lore?
You do not have permission to vote in this poll.
Yes
2.04%
1 2.04%
No
95.92%
47 95.92%
Other
2.04%
1 2.04%
Total 49 vote(s) 100%
* You voted for this item. [Show Results]

In game kills affect RP mechanically
Offline lIceColon
01-31-2014, 09:43 AM, (This post was last modified: 01-31-2014, 09:53 AM by lIceColon.)
#25
Member
Posts: 878
Threads: 89
Joined: Feb 2013

oh, you guys...

(01-31-2014, 09:17 AM)Laura C. Wrote: All your ideas threads begins to be the same. You propose something, some (or most people like this time) say they don´t thinkyour idea is good and then you go with "you all are just naysayers" and continue defending your idea until the thread is dead because nobody bothers to keep talking with you.
Lemme make this clear.
Right now you guys are acting like I am some lowly employee proposing an project to a bunch of CEOs who will either accept or deny the idea, end of discussion.
No, that's what the poll is for. You made your vote, good, no need to retype a 5 char version of "no" when you already clicked that button. When you do that extra gesture, you're the one making it personal.
The DISCUSSION thread is for me and whoever might agree with me (even if it's just 1 other guy in this case) to explore the idea. it is not for NAYSAYING. Discussion is for pointing out potential problems, and figuring out ways to solve them. NOT pointing out potential problems, therefore STFU

(01-31-2014, 09:17 AM)Laura C. Wrote: arguments
Contrary to popular belief, the terms "argue" and "discuss" are not interchangeable.
It might just be me, but I don't see fallacious arguments as justification. The topic, is "a kill counter that has some effect on lore". It is not "players who will turn this into a pvp server" or "People who will use annoying tactics" or "A script will cause lag so no". Those may be relevant, but not directly.

(01-31-2014, 09:17 AM)Laura C. Wrote: Now you even start with "this is just personal". Nothing more to say then.
You quoted the entirety of my reply but now I'm wondering have you even read it. I'm wondering how many have read the entirety of the op, understood it before voting or commenting. I'm wondering how many truly understand.

(01-31-2014, 09:17 AM)Laura C. Wrote: Look, you proposed idea, you got feedback from comunity and opinions what they think about it.

Is really that hard to admitt yourself that some of your ideas is not popular at all
Its just extremely unpopular. It might reflect upon whether the idea is good or not, but it's not conclusive.

(01-31-2014, 09:17 AM)Laura C. Wrote:
(01-31-2014, 07:48 AM)lIceColon Wrote:
(01-23-2014, 07:04 PM)Laura C. Wrote: Definitely no. It would just promote "we must win at all cost with minimum losses"
"Oh no, we might have to use actual tactics??? What sorcery is this!!! Real inRP military don't use tacticz!!!! And if we use tactics then the enemy might have to use tactics which will ... somehow make the game less fun?"
If you don´t see difference between using tactics (what is fun, especially when experienced person is in command) but still being fair to other side (there are players too, you know...), and ganking, secret/capships to snubs botfeeding, shieldrunning, basehugging and other things which can´t be punished because they are not against rules but still make PvP annoying instead of fun, then you should probably think about it more.
More along the lines of formation and placement of ships, for the commanders to make slightly strategic decisions (not that some don't already). See when I say tactics you automatically assume ganking/botfeeding/basehugging, and that is a problem in itself the negative mentality ppl have, but it's just not directly relevant to this thread.
edit: Also ganking, secret/capships to snubs botfeeding, shieldrunning, basehugging may be annoying, but if you can't even solve that - then it's your problem. There are a number of ways to counter the issues you mentioned but I guess we all play this game to relax, and part of the things we relax is OUR BRAIN.


(01-31-2014, 08:27 AM)Sabre Wrote: so because your ego wasnt stroked, you get butthurt and claim that people have made it personal and chose to "diss" you.

I made this thread about the idea in the op, you made this thread about my ego.
  Reply  


Messages In This Thread
In game kills affect RP mechanically - by lIceColon - 01-23-2014, 10:52 AM
RE: In game kills affect RP mechanically - by Curios - 01-23-2014, 11:28 AM
RE: In game kills affect RP mechanically - by Diana Dumitrescu - 01-23-2014, 11:34 AM
RE: In game kills affect RP mechanically - by Sabru - 01-23-2014, 11:39 AM
RE: In game kills affect RP mechanically - by Jack_Henderson - 01-23-2014, 01:27 PM
RE: In game kills affect RP mechanically - by sindroms - 01-23-2014, 01:31 PM
RE: In game kills affect RP mechanically - by Birdtalon - 01-23-2014, 02:18 PM
RE: In game kills affect RP mechanically - by roadrunner - 01-23-2014, 02:27 PM
RE: In game kills affect RP mechanically - by Shizune - 01-23-2014, 08:46 PM
RE: In game kills affect RP mechanically - by Slavik - 01-23-2014, 02:35 PM
RE: In game kills affect RP mechanically - by Papa Oomaumau - 01-23-2014, 06:27 PM
RE: In game kills affect RP mechanically - by Lythrilux - 01-23-2014, 06:39 PM
RE: In game kills affect RP mechanically - by Stefz - 01-23-2014, 06:50 PM
RE: In game kills affect RP mechanically - by Laura C. - 01-23-2014, 07:04 PM
RE: In game kills affect RP mechanically - by ... kur nubėgo? - 01-23-2014, 07:55 PM
RE: In game kills affect RP mechanically - by Fellow Hoodlum - 01-23-2014, 08:05 PM
RE: In game kills affect RP mechanically - by Diana Dumitrescu - 01-31-2014, 04:40 AM
RE: In game kills affect RP mechanically - by Hidamari - 01-23-2014, 08:15 PM
RE: In game kills affect RP mechanically - by teschy - 01-23-2014, 08:59 PM
RE: In game kills affect RP mechanically - by ProwlerPC - 01-23-2014, 09:20 PM
RE: In game kills affect RP mechanically - by Coin - 01-24-2014, 06:28 AM
RE: In game kills affect RP mechanically - by lIceColon - 01-31-2014, 07:48 AM
RE: In game kills affect RP mechanically - by Sabru - 01-31-2014, 08:27 AM
RE: In game kills affect RP mechanically - by Laura C. - 01-31-2014, 09:17 AM
RE: In game kills affect RP mechanically - by lIceColon - 01-31-2014, 09:43 AM
RE: In game kills affect RP mechanically - by Pancakes - 01-31-2014, 10:20 AM
RE: In game kills affect RP mechanically - by Curios - 01-31-2014, 10:23 AM
RE: In game kills affect RP mechanically - by Lythrilux - 01-31-2014, 10:26 AM

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