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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Ideas for improving deception based RP/gameplay

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I like the ID suggestion
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I like the Scanning suggestion
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Ideas for improving deception based RP/gameplay
Offline lIceColon
03-26-2014, 11:37 AM, (This post was last modified: 03-26-2014, 05:07 PM by lIceColon.)
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Posts: 878
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A friendly reminder to all: Read before you Reply. Every word has meaning.

If you are planning on conducting a bank robbery, you don't drive down the street with a big sign on your car that says "I am a bank robber".
If you want to smuggle something across the border, you don't fly a ship called Obvious Smuggler Ship MKII, instead you probably would mod an existing widely used inconspicuous ship to hold the good.
Crooks don't wear a big sign saying "I am a crook", the only way RL cops can identify a crook who is laying low is if he is dumb enough to carry an ID that matches his name, or if he matches the physical descriptions/ fingerprints etc.

So is there any alternative way to hide a pirate/smuggler/enemy's identity without breaking the gameplay?

Here are some I came up with:

Multiple IDs

Currently my line of thought is to allow a ship to carry multiple IDs which are literally inRP IDs, but if a ship carries none or conflicting or enemy or suspicious IDs and IFF combinations, and if the rules and rp allow it, then the inspecting ship may be allowed to engage them.

This way unlawful gameplay or any gameplay that requires a bit of stealth/deceit mey become more fun, I think.

edit: You will still only be able to mount 1 ID at a time, and each time you switch you will only receive the rep-hacks you normally receive when mounting the ID, and if you're say switching from Bret to Gallic rep, maybe you will be friendly with gallic lawfuls but gallic corps will still shoot at you, so it's not a convenient identity switch as you might think it would be.
Of course the main usage of the ID is to change the IFF and Rephacks, it itself being hidden under the scanner cloak. So it exists inRPly, just not obviously.

Consensual Scanning

The second idea I've came up with is a consent based scanning system could be developed, ie. every captain who wants one can install a scan deflector or something to maintain privacy. If just anybody wants to scan him and depending on the scanner and the deflector type, they would have to take 10-120seconds to keep within range, and depending on the deflector type the scanned ship may also be notified that they are being scanned either during or after the scan. On the other hand, if the captain gives consent by targeting the scanning ship and /consent, then the scanning ship will be able to scan him instantly.

This would not just add gameplay to police work, but also to pirates as they might have to risk wasting time on an empty transport if they hadn't scanned him properly first.

And of course, the privacy machine might be banned in certain factions but welcomed in others.

Also technology factions may have bonuses in scanning peoples.

Also, cloaks would be more useful as you might have to spy on someone to get a good scan.

And a new skill set would be added to Disco-FL in addition to pewing and RPing: Profiling.

Discuss my solutions, or any other alternatives.
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Messages In This Thread
Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 11:37 AM
RE: Ideas for improving deception based RP/gameplay - by Venture - 03-26-2014, 12:14 PM
RE: Ideas for improving deception based RP/gameplay - by 7AlphaOne1 - 03-26-2014, 12:21 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 12:38 PM
RE: Ideas for improving deception based RP/gameplay - by Croft - 03-26-2014, 01:09 PM
RE: Ideas for improving deception based RP/gameplay - by Mister_X - 03-26-2014, 01:32 PM
RE: Ideas for improving deception based RP/gameplay - by 7AlphaOne1 - 03-26-2014, 01:37 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 02:17 PM
RE: Ideas for improving deception based RP/gameplay - by Croft - 03-26-2014, 04:14 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 04:40 PM
RE: Ideas for improving deception based RP/gameplay - by Lythrilux - 03-26-2014, 04:43 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 04:49 PM
RE: Ideas for improving deception based RP/gameplay - by Lythrilux - 03-26-2014, 04:53 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 05:03 PM

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