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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Ideas for improving deception based RP/gameplay

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I like the ID suggestion
25.00%
3 25.00%
I dislike the ID suggestion
25.00%
3 25.00%
I like the Scanning suggestion
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2 16.67%
I dislike the Scanning suggestion
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Total 12 vote(s) 100%
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Ideas for improving deception based RP/gameplay
Offline Croft
03-26-2014, 01:09 PM,
#5
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Instead of the consensual scanning why not have a bit of kit that grants a high chance, around 80%, that scans will show up empty for a limited time. By empty I mean only the ship's name and infocard, no weapons, attached items or cargo will be displayed.
To balance it out I'd suggest it takes up a CM slot just so it doesn't become standard kit for everyone.

Having two ID's is open for massive abuse and waiting 20 seconds to scan someone would bore anyone to death. I can tell you from experience playing as police, scanning the TLAGs is almost 90% of what you do, adding more time scanning wouldn't add gameplay it'd probably be the final nail for the already unpopular police factions. Not to mention the effect it would have on piracy.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Messages In This Thread
Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 11:37 AM
RE: Ideas for improving deception based RP/gameplay - by Venture - 03-26-2014, 12:14 PM
RE: Ideas for improving deception based RP/gameplay - by 7AlphaOne1 - 03-26-2014, 12:21 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 12:38 PM
RE: Ideas for improving deception based RP/gameplay - by Croft - 03-26-2014, 01:09 PM
RE: Ideas for improving deception based RP/gameplay - by Mister_X - 03-26-2014, 01:32 PM
RE: Ideas for improving deception based RP/gameplay - by 7AlphaOne1 - 03-26-2014, 01:37 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 02:17 PM
RE: Ideas for improving deception based RP/gameplay - by Croft - 03-26-2014, 04:14 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 04:40 PM
RE: Ideas for improving deception based RP/gameplay - by Lythrilux - 03-26-2014, 04:43 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 04:49 PM
RE: Ideas for improving deception based RP/gameplay - by Lythrilux - 03-26-2014, 04:53 PM
RE: Ideas for improving deception based RP/gameplay - by lIceColon - 03-26-2014, 05:03 PM

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